- Taunt is removed here, under the assumption that it has now become an 'oh-shit' ability that you fire to pull aggro off your squishies. If you're automating this, you can either enable aggro=1 in your mq2melee settings or put it back into the aggro section here, with a flag as seen in earlier levels of my warrior ini's
- Needs some potential AA lovin' this is just stock disc's with two exceptions. The highly important "Area Taunt" AA at level 59, and Knee Strike
- No other AA's are represented here if they're clickable ones.
- Needs some potential AA lovin' this is just stock disc's with two exceptions. The highly important "Area Taunt" AA at level 59, and Knee Strike
- No other AA's are represented here if they're clickable ones.
ini:
[General]
KissAssistVer=11.001
[SpellSet]
LoadSpellSet=0
[Buffs]
BuffsOn=1
BuffsSize=2
Buffs1=Myrmidon's Aura|Aura
RebuffOn=1
CheckBuffsTimer=10
[AE]
AEOn=1
AESize=5
AERadius=50
AE1=Area Taunt|3|mob
AE2=Fortitude Discipline|3|mob
AE3=Defensive Discipline|3|mob
AE4=Evasive Discipline|3|mob
[Aggro]
AggroOn=1
AggroSize=2
Aggro1=Berate|95|<
[Heals]
HealsOn=1
HealsSize=2
Heals1=Focused Will Discipline|90|cond1
[Burn]
BurnSize=8
BurnAllNamed=1
Burn1=Evasive Discipline
Burn2=Aggressive Discipline
Burn3=Fellstrike Discipline
Burn4=Precision Discipline
Burn5=Furious Discipline
Burn5=Mighty Strike Discipline
Burn6=Charge Discipline
[KConditions]
ConOn=1
CondSize=2
Cond1=${Me.CombatState.NotEqual[COMBAT]}
- Version
- 11.001