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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Quest / Event LS Final Fugue AutomationScript 1.9

  • Added option to not use bandoliers
[general]
UseBandoliers=true/false
  • Bundle as package to include LIP (or others)

Still:
/lua run mission_finalfugue
  • Added version number to top of script
  • Settings stored in config file
    • mission_finalfugue_{CharName}.ini
  • Commands via BC or DanNet now work correctly
  • Archer Phase now works if set
    • Waits for first stun phase then kills archers
    • To enable, set config file:
      • [general]
        KillArchers=true
  • Wave 1 prioritizing
    • Kills in proper order: Hex > Wizard > Soldiers
  • Captain Kar
    • If kick/stun'd away, returns to fight
TODOs:
  • Delay engaging Wave 3 mobs until NPCs do
  • More Archer testing
    • Has worked in 2 back-to-back runs
  • Ensure not engaging stray 'Rallosian hunter' mobs during boss phase
  • Improved movement around final bosses
    • No more running back-and-forth
Next revision should have archers completed


Thank you to all the feedback
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