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lootnscoot (for emu) 02/15/2026

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Bug Fixes 🐛


(b2b49fa) ~aquietone

〰️Commits​


Try to avoid some weird crash inspecting item data for tooltip
(ba1c1cb) ~aquietone

Performance 🏎️


- Selling speed increase (#66)
Cleaned up some bad logic extending some delays when selling.
(a5d5d73) ~Grimmier378

〰️Commits​


Wildcard patterns (#64)

* Performance Win

Performance window will now stay open when closing the main window.

* feat: wildcard based rules

Added the ability to set rules from names as wildcards.

This uses Lua pattern matching so you can get as complex as you wish.

example: ^rusty would be anything starting with rusty in the name.


These wildcards are checked if the item doesn't have a rule set for its item ID already. These will still appear in the new items popup but will have your predefined rule already set for you.

* fix canuse rule check
(3d01702) ~Grimmier378

〰️Commits​


Logging fix after moving things around
(2ad7792) ~aquietone

Bug Fixes 🐛


Fix some startup issues with fresh db after file split
(d6a3968) ~aquietone

〰️Commits​


Remove extra / in ui menu group commands
(5db580b) ~aquietone

Bug Fixes 🐛


Fix error on bulk set table dropdown
(0be9e64) ~aquietone

Bug Fixes 🐛


Fix a couple actor send calls
(e4d4293) ~aquietone

〰️Commits​


Avoid item.DMGBonusType crash for now and loot non-lore items before lore items
(6c7fa73) ~aquietone

〰️Commits​


PR # [63](https://github.com/aquietone/lootnscoot/pull/63): split up init.lua into ui, db, actor, settings
- Maybe fixed CTD errors. Ran under debug build and fixed a bunch of random imgui errors popping up.
- Maybe fixed script randomly exiting. Seemed to occur mostly when both a modify and add rule actor message are sent when setting a rule from new item table.
- Fixed removing entries in restock list.
- Refactored a bunch so probably broke everything else.
(7aa0114) ~aquietone
Split up init.lua into ui, db, actor, settings
(f332fb4) ~aquietone
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