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lootnscoot (for emu) 02/15/2026

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〰️Commits​


Remove extra word from exiting popup
(813b3e7) ~aquietone
PR # [62](https://github.com/aquietone/lootnscoot/pull/62): logging when LNS.Terminate = true
(47490c9) ~aquietone
Add logging when LNS.Terminate = true
(2b1c14e) ~aquietone

Styling 🦋


- Tooltips, fix: new item discovery crash (#61)
Added tooltip information to the new items window

cleaned up the new item discovery and acknowledgment this should prevent crashing as we no longer try to double add/remove the same entry
(b94d2c6) ~Grimmier378

〰️Commits​


Refactor database usage (#60)

* Refactor database usage

* borrow perf graph from rgmercs
(0a41308) ~aquietone

〰️Commits​


Make Autorules optional (#58)

* This restores agency to the user by adding making the automatic rules in LNS optional.
* * Previously, LNS would use the automatic rules when an item was first encountered regardless of the user's preference, leading to a large number of items being looted without input from the user.
* * This setting can still be enabled to restore previous behavior.
* * Currently in this commit, using auto rules defaults to off as it made more sense to me to help preserve user agency. I am not married to this if you would prefer the auto rules to default on.

* Repurposed the orphaned "Always Ask" to ensure that if the current rule is ask, LNS still displays the new loot window again to allow the user to decide. I left this as a possible option at a later date because I wasn't fully understanding the intention.
(85f2837) ~AlgarDude

〰️Commits​


Added Instancing Support (#57)

* Clear the loot list when we change instances of a zone rather than only changing on zone.
* * This better supports servers where private instance creation or hopping is common.
Thanks Algar
(c39476a) ~AlgarDude

Bug Fixes 🐛


- Table crash bug (#56)
Should fix rare table crashing bug
(c8b5cee) ~Grimmier378

Bug Fixes 🐛


- New rule add (#55)
Fix bug where new rules weren't auto adding but manual additions were.
(9a8d320) ~Grimmier378

〰️Commits​


Added checkpoints and some stmt nil checks (#54)

added db checkpoints to force writing the wal back to the db.
added some nil checks on the sql queries to prevent crashes
(5cdfe4f) ~Grimmier378

〰️Commits​


Search OR option (#53)

You can also do multi searches by placing them in { } curly braces and separated by either ( , or | )
a comma will be treated as AND in the search while a pipe ( | ) will be treated as OR

example: {hp>=500, ac<=100} this will return items with hp values of 500 and up, and ac values of 100 and below

example: {name~"words of" | name~"rune of"} will find items with either "words of" or "rune of" in the name
(900ae47) ~Grimmier378

〰️Commits​


Fixes tweaks new commands (#52)

* new command, tooltips and help

New Command
`/lns corpsereset` resets the current zones list of already looted corpeses

added tooltip for the new search options to the item lookup tab

updated help window to reflect new command.

* corpse reset

oops that command was `/lns corpsereset`

* reporting tweaks

* fix: checkcorpseonce lockout bug

fixed a bug where having CheckCorpseOnce disabled would prevent you from looting.

* nil checks for super rare imgui crashes when removing items from a table
(6570a13) ~Grimmier378
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