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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
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    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility Lootly 2024-01-24.1

Added info to the FAQ that turning off "Apply Filters" is required.
Posted by: Sic
Updated lootly to use the init.lua format instead of dropping lib in lua root.
Posted by: Knightly
- Lootly will now auto accept the lore-equip prompts -- thanks @Sic
- Sell routine shouldn't hang up on items without a sell price, should you try to sell them
- Fixed crashes in sell/cleanup functions; If you still get crashes, please provide steps to reproduce the issue.
- If you already have a merchant open when running /lootly sell, it won't bitch about not having a target.
- Added support for 12 bag slots, if you are feeling perky
- Added a distance check for selling

Big thanks to dreamflux and toadwart for testing/feedback.
- Fixes an issue when looting lore items with the same name (and different item ids)
Modified Files -

lootly.lua

Notes -

- Fixes an issue where characters don't want to loot when solo w/ merc

CREDIT - THANKS QUEEN LADS, U MY BOI B
Modified Files -

lib/dannet/helpers.lua
lootly.ua

Notes -

- Fixed an issue where master looter in a raid would distribute before considering themselves for looting
- Fixed an issue looting related to dannet queries/timeout.
- Added setting for DanNetDelay (default 150ms)
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