NOTE: This copy could use a bit more testing.
Changed some logic to engage pet if pet combat is on and character is NOT in a pet type role. The new logic only considers PetCombatOn setting in the ini file.
Updated some logic in the Combat routine to turn Melee(/attack) back on, when turned off by EQ, when switching targets. This was happening when Melee characters had to change targets to buff/debuff characters/mobs.
Changed the AFK routine to use the DoICamp routine to check for camping out when your not in your starting Camp zone. CampOnDeath setting will now control camping From the AFK routine. CampOnDeath does not require you to die to activate, but triggers the code when your Starting zone is NOT your current zone.
AFKToolsOn Now checks for 0/1/2/3
0=off
1=Check All
2=Check for characters near by, but ignore GM's in the zone.
3=Check for GM's in the zone only.
Meztimers now uses MyDuration.TotalSeconds
Removed GMail Events.
Character Z access is only adjusted when on land. Z access control is ignored when in liquid.
As mentioned this copy can use more testing, so use at your own risk. You know what to do!