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KissAssist

Combat Assist KissAssist 12.002.033

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My bad. This should fix the syntax error for bards.
Medroutine got an update. If medding gets interrupted before completion, then the group is re-checked for who is the lowest on mana/endurance, when medding continues.

Summoning items, for Berserkers only. Added a check for CombatAbilityReady and not just if the character has the CombatAbility. This fixed an issue where Berserkers tried to summon axes and the the entry was getting disabled.

Made a few refinements to the Bard checking routine.

Fixed an issue for healers. If a heal entry used the 100% health check with a condition combination, that returned false. This was causing the healer to continue to check self for healing and not check others for heals.

Added noauto tag to all plugins loaded by kiss.

This could use more testing, so let me know if you have any issues. Happy MQing!
Made a few adjustments to the DoBardStuff routine. When Bard using MeleeTwistWhat, after fights the bard would nuke them self after buffing, and continuing their /Twisting.
NOTE: This copy could use a bit more testing.

Changed some logic to engage pet if pet combat is on and character is NOT in a pet type role. The new logic only considers PetCombatOn setting in the ini file.

Updated some logic in the Combat routine to turn Melee(/attack) back on, when turned off by EQ, when switching targets. This was happening when Melee characters had to change targets to buff/debuff characters/mobs.

Changed the AFK routine to use the DoICamp routine to check for camping out when your not in your starting Camp zone. CampOnDeath setting will now control camping From the AFK routine. CampOnDeath does not require you to die to activate, but triggers the code when your Starting zone is NOT your current zone.

AFKToolsOn Now checks for 0/1/2/3
0=off
1=Check All
2=Check for characters near by, but ignore GM's in the zone.
3=Check for GM's in the zone only.

Meztimers now uses MyDuration.TotalSeconds
Removed GMail Events.
Character Z access is only adjusted when on land. Z access control is ignored when in liquid.


As mentioned this copy can use more testing, so use at your own risk. You know what to do!
This version needs some additional testing, so be careful with this version for now. Thanks to @B_I_G__D_A_D_D_Y , and @deathlock for helping me test.

Kiss now uses all 20 XTarget Entries. Found an issue in CheckCures that we fixed, and Changed up Bard Casting a bit. Bards will no longer try and mem spells when in combat and will try to target a mob before resuming MeleeTwist.
Added target locking for assisting characters. This function requires the use of the /switchnow command. The /switchnow command now has 2 parameters. The first parameter is used to turn on/off target locking. The second Parameter is to pass a spawn ID. If you want to target a specific mob and NOT assist the MA, then use the second param and pass the Spawns ID.

Note: Target locking is on until the current target dies, and then is reset back to following the MA for a target.

/switchnow 0/1 ###

Both parameters are optional. So current implementations of /switchnow do not have to change.

Added the spell, for summoning up to level 120 corpses, to the corpse recovery routine.


This version could use some additional testing.
Found an issue with Debuff routine. There was an issue of getting stuck in the routine if you died while running the routine. Thanks to @Myysterio for the help.
Now defaulting MercOn=0 if you don't have the "Seeds of destruction" expansion. To help cut down on some of the spam on EMU's Thanks @DriveCrash.
Did some cleanup.
Added a check for AssitAt when using LOSBeforeCombat. The check is now done in the GetCombatPosition. Changed the MercAssisting logic to try and keep up with the masters target. Added a check in the CheckBuffs logic to check if a SELF buff will stack before trying to cast the buff.

Have fun! You know what to do. :)
Not sure how that happened, but this should fix the PetTauntOverride syntax error.
Ok Changed the way PetTauntOverride is checked. If it is turned on, it just skips the /pet taunt checks. You still might have to toggle /pet taunt after first starting the macro. Fixed an issue when setting CuresOn=3 and NOT using DanNet. I think I got this fixed. I wasn't able to fully test it, so be careful and test it on one character before going crazy.
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