• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Resource icon

Brief Item Find (bitem) Ver 0.4

Download
Updated the output so that it shows how many are either in worn slots and/or augment slots vs just floating in free inventory

Example:
Flameshield Stone augment
  • 2 placed into armor slots
  • 2 floating in bags
It will tell you that you have 4 total, 2 of them are worn, and 2 of them are in your free inventory slots in your bags

Of note: an augment in a piece of armor in your inventory will simply state it's in your free inventory, it won't tell you where it is located unless you're in debug mode. That message is already getting pretty long, I didn't want to make it longer, the find item option will get you location, but this will give you a quick and dirty count of what you have, and approximately where it's located, as opposed to just an overall count alone.
Added tradeskill depot counts to the lua

Also adjusted the pause and restart function to make it less likely someone lagging a bit will fail to re-enable macros/plugins that they were running first.
Fixed the command to allow /bitem me or /bitem all while holding an object to work, as originally intended, and the usage text shows. Will also work if holding an item and executing /bitem me name or /bitem me id or /bitem all name or /bitem all id. It doesn't care, it will always pull the ID of the item you're holding to do it's search.

Also re-organized the error checks, added more. My brain is mush at this point, so I'm probably re-testing all of the same scenarios. Let me know if you encounter other failure methods.
I've added six new error checking clauses, and tried to be as descriptive as possible about what is wrong, or missing. I made a few minor tweaks and adjustments, but don't believe any of them trigger the errors being seen.

For additional feedback please provide the exact command string you're entering, and whether you had something on your cursor or not when you get the gremlin message. That message indicates there's a condition people are using that I have totally overlooked, and I cannot replicate it, as I cannot trigger it with any of the testing I've done in the past 24 hours.
Back
Top
Cart