RGMercs is designed to transform your group from a jumbled mix of suspect social hotkeys, asinine alt-tabbing and carpal-tunnel clicking into a HIGH-FUNCTIONING SLAUGHTER MACHINE.
"THIS SOUNDS ABSOLUTELY AMAZING, ALGAR!" (said nobody, but let's pretend)
I would like to turn my PUNY-PARTY-OF-PITIFUL into a GORILLA-GROUP-OF-GREATNESS... tell me more!
RGMercs Let Beginners Go Bonkers
- RGMercs features preconfigured default "class configs" to get you into the action ASAP.*
- The scripts level with you, handling spell selection and ability use.
- Sensible default settings allow you to be productive from your first run!
- This means no ini editing, no hours of homework on a new class... we help flatten the EQ/MQ learning curve.
Spell Loadout and Rotation Window Examples
We Are Crazy About Convenience
- Use our travel module to direct a peer to port your party.
- Use our clicky module to quickly add items to use, in or out of combat.
- Use our pull module to direct your dudes in their death-dealing endeavours while you destroy that bag of Doritos.**
- Our GUI is designed to put the full power of the script at your fingertips! RGMercs features fully searchable in-game command lists, FAQs and settings, whick keeps you in the game and leaves your browser windows free for... better things.***
- Don't feel like clicking around? Rather make a hotkey? Command-Line Commando? Anything that you can find in the GUI can be done via CLI instead.
*** Like joining us on the RG Discord, or donating to our amazing MQ developers, brainiac and dannuic ... what did you think I meant? (Note that Knighly is also amazing, but is not currently accepting donations)
Clicky Window, Pull Window, Searchable Options Window
We Go Gaga for Granularity
Getting settled in? Asking "why is that doing (that thing you don't like)?" RGMercs allows fine-tune control of nearly every aspect of use by putting a wealth of options at your fingertips. There is no "our way or the highway" here!
- Our core settings allow you to change targeting priority, engagement criteria, or even disable automation such as combat nav or auto-targeting, allowing you to choose how much automation you prefer.
- Our autotarget system allows on-the-fly manual overrides, such as forcing or ignoring particular targets.
- Our default class configs are flexible, allowing easy toggles and criteria for use of many abilities, or even mode changes (Put your SHD into DPS mode, or your SHM into hybrid mode).
- Not finding exactly what you like? Playing on an emu server that doesnt have a default config? Our class configs are 100% customizable, allowing you to do... just about anything.****
- There is no combat automation that is more flexible. You can tell RGMercs to jump and you can tell it how high.
The Force Target Window can often replace your XT window entirely and add enhanced RGMercs controls.
Pick and choose options in the configs to tailor directly towards your setup, level or preference!
We Go Cuckoo Over Contributors
- RGMercs began as (and continues to be) a community project by the members of RedGuides.
- The script is loosely based on two others before it, and the direct work of dozens of developers and enthusiasts over the years.
- Feedback is always requested and taken seriously. PRs and other contributions are always welcome!
- Additionally, this script is and will remain FOSS (Free, open-source software).
A special thanks to our contributors, users, and to those who have given us advice, feedback or assistance along the way!

