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Recent content by Olyander

  1. O

    💾Software MySEQ Open (Live server offsets)

    Thanks Sic, sorry man, I wasnt sure if where I was checking was correct, so had to ask.
  2. O

    💾Software MySEQ Open (Live server offsets)

    Heyas, Are the offsets updated after the recent patch for mySEQ or does myseq remain broken atm?
  3. O

    💾Software MySEQ

    Thanks, that resolves not being able to alt+tab. I'm definitely not familiar with any of the settings as everything seemed to be working great with the settings it previously held, of which I haven't the slightest what they were nor where to find them, nor did I know they existed. When My SEQ...
  4. O

    💾Software MySEQ

    I just recently updated MySEQ and now when launching the maps, a lot of things are missing, like the outline of the map...an odd new circle surrounding the player is present, that contains a pattern of dots.... NPC level color no longer reflected, everything is blue..etc Edit* Also can't...
  5. O

    Problem - Map Issues

    What did you end up doing? I just updated through redguides launcher and SEQ maps completely changed
  6. O

    Stupid - WTF 20 Krono??!!

    Merry Christmas !
  7. O

    IRL - Happy Veterans Day !!!

    Thanks to all for your service
  8. O

    Question - SEQ Spawn tracker

    Yeah I did that as soon as I saw it wasnt doing it for me. I'll have to check later when the servers are back up. Sounds like it should be working.
  9. O

    Question - SEQ Spawn tracker

    Changing picks throws off spawn timers. Deleted the spawn timer list, hoping it would reset the list. I don't recall seeing any timers pop back into those fields after doing this. I haven't been back to the zone to check if it's working now, just curious if I need to spend a bit more time in...
  10. O

    Problem - MQ2Nav Puller does not path properly when returning to camp

    Kaen01 replied in discord chat and was able to solve the problem for me. my camp radius was set too large, so once the puller came within the camp radius, it disabled navpathing back to camp as it normally does, because the puller believed it had returned to camp by entering the camp radius.
  11. O

    Problem - MQ2Nav Puller does not path properly when returning to camp

    Everyone else's mq2nav puller working ok?
  12. O

    Problem - MQ2Nav Puller does not path properly when returning to camp

    UI shows path once target NPC is selected for pulling, my character then proceeds to make his way to the NPC for pulling and does so without any issues. Once the NPC has been pulled, the nav path stops being displayed. Puller will make a direct route back to camp, no longer recognizing any...
  13. O

    Problem - MQ2Nav Puller does not path properly when returning to camp

    Definitely tried it with the smallest tiles, and any no walk areas blocked off by the highest wall possible as well. Unfortunately same effect, as it is the pathing the puller chooses to take after tagging a mob and trying to return to camp (tries to make a direct path back to camp, as if no...
  14. O

    Problem - MQ2Nav Puller does not path properly when returning to camp

    Thanks, forgot to mention I had remade the mesh after experiencing this issue, to see if that was what may be doing it. Problem persisted.
  15. O

    Problem - MQ2Nav Puller does not path properly when returning to camp

    Last week, it was working just fine using /mac kiss11 Puller in Infected Paw. Nothing I have done has changed. Reloaded paw using /nav reload, it was successful. My toon will generate a path to the NPC, pull the NPC, then on his way back to the camp, will no longer open doors, will no longer...
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