Last week, it was working just fine using /mac kiss11 Puller in Infected Paw. Nothing I have done has changed.
Reloaded paw using /nav reload, it was successful.
My toon will generate a path to the NPC, pull the NPC, then on his way back to the camp, will no longer open doors, will no longer follow the path he took to get there, but will rather try to make a direct path back to the MA, which unfortunately results in his running into a wall and jumping continually for some reason.
Any idea if a recent update changed how mq2nav functions?
Reloaded paw using /nav reload, it was successful.
My toon will generate a path to the NPC, pull the NPC, then on his way back to the camp, will no longer open doors, will no longer follow the path he took to get there, but will rather try to make a direct path back to the MA, which unfortunately results in his running into a wall and jumping continually for some reason.
Any idea if a recent update changed how mq2nav functions?

