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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
I would suggest Rogue or Beastlord. My Zerkers do more damage with a Beast on the team. Although the utility of a rogue is nice. when it comes to collecting. I've gone to having two teams so I don't have to chose. In which case you can have a rogue and a beast or a ranger! Definitely scrape...
So what you're saying is adding a third zerker = loss over all because of what a beast brings. I tend to agree. My third zerker isn't maxed out, but I can not see any stellar extra things happening.
Any way to add a line to cast a mount before once all 10 are killed before casting invis to head back? And then once you get quest again, dismount before you go into the underground city?
It happens even outside of Juggernaut. Since I'm rolling with a Shaman, I found that shrinking everyone helps if not eliminates the problem.
But am I correct in thinking that the following line can control where the Berzerker ends up?
StickHow=snaproll right 10 moveback uw
So I have one...
So I've gone to 3 berzerkers and I now notice something I haven't in the past with two Zerkers and a BST. I now have 1 or 2 zerkers not being close enough to hit during a fight or twitching repeatedly as if they are trying to get somewhere they can't. It sometimes looks like they are getting...
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