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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
on my phone i have an app called steamletter that can monitor steam and epic game stores for free to keep games as soon as they become free for like a weekend promotion or something
that is the obfuscated macroquest.exe, it hides its name to prevent discovery by eq client and such, if you got your mq from redguides or the mq github then the detection is a false positive, consider that you are using an exe file that injects into another program so some antivirus things will...
there is some stuff floating about you cant make more than 4 new accounts in a day before they start asking for 2fa, and people are like be safe and make 3
but if you wanted to make it multi pull, youd have to device an addon to the pullroutine, that would pull mobs that was non your xtarget until for exaple the xtarget list was full, and on live servers thats liek 32 mobs?
or you could alter it to keep pulling mobs until you have x amount within...
what i used to in kissassist was i would put the more common mob on pullignore then it would focus on the less common mobs and that would sometimes cause nice big pulls
for example
if there is two sarnak pawns and one sarnak fighter or sarnak acolyte in most bundles of mobs, then id just...
In lua you could do something like this using filteredspawns to get all the marks: then its just a matter of deciding which one you want to target.
local mq = require('mq')
local function spawnFilter(spawn)
return spawn.Type() == 'NPC' and spawn.Mark() > 0
end
local spawns =...
without knowing, i wonder if killerclown is only blocking the unity spell, but has missed that he has to block the individual spells on the pets? or something to that extend?
unless it handles sorting the hunted list by what mob is closest, and or stops to kill anything that attacks, same issue
and by sorted list of hunted mobs, is what the user has entered that they are only interested in those types of mobs
unfortunately it seems thats the way it works in hunter mode, it will pull the mob based on the list you created, looking for the first mob and if it there it will go to it, i do not see any setting to allow it to stop and kill anything it picks up.
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