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Recent content by jimbo

  1. jimbo

    MQ2GiveNPC

    JCasper, Could you clarify the following please? Faking a received packet or a sent packet? And is it not the case that all packet sending was obfuscated? I haven't had a chance to delve into that yet. :( Thanks, Jimbo
  2. jimbo

    WOOOOO!

    Because they are the Network Nazis. It is just what they do. They block everything that might consume the most infinitesimal amount of their precious bandwidth. If it isn't work-related, then don't do it on our network... And no, you may not have a connection to anyone elses network. Now go...
  3. jimbo

    Movement Tracking Packet struct

    It is open source. Do what you like with it TP. --jimbo
  4. jimbo

    Movement Tracking Packet struct

    Someone asked me (via pm) for an example of how to use this. So here is a simple example: PLUGIN_API BOOL OnSendPacket(DWORD Type, PVOID Packet, DWORD Size) { //if it is a movement tracking packet... if (Type == PKT_MOVEMENT_TRACKING) { sprintf(Msg, "movement tracking packet\n")...
  5. jimbo

    Movement Tracking Packet struct

    The movement tracking packet consists of one or more segments of 17 bytes, plus one byte tacked onto the end. That last byte seems so simple now, but it was a big pain in the ass to figure out. When the last movement_type was 2 (stationary), the last byte is just a copy of the first byte of...
  6. jimbo

    Repaired PacketAPI

    I have found pieces of the PacketAPI in several places, but never the whole enchilada at once. So I have pieced it all together and here it is, with the fix for EQ having moved the parameters around in their SendPacket function. If you see any bugs, please let me know. It is working for my...
  7. jimbo

    Position Packet struct

    Odessa, Literal Answer: old packet --> new packet unsigned short SpawnID; unchanged unsigned short TimeStamp; unchanged int ZHeading:12; 11 bits instead of 12 for range of -512 to 512 unsigned int HeadingRemainder:2;\ unsigned int Heading:10; > unknown 21 bits instead of 20 unsigned int...
  8. jimbo

    Position Packet struct

    I spent an ass-load of time figuring this out. So throw me a red cent if you find it helpful. Or if you know the two pieces of it that I don't know (Unknown2 and Unknown8), give me those instead. :) I think it is complete enough for most purposes now though. typedef struct _PositionPacket...
  9. jimbo

    Position Packet and Tracking Packet

    nijal, That was my theory, but as odessa points out, I had a big oops in my packet sniffer. So I was FOS. :o Thanks for the pointer odessa. You da man! (and I'm glad you are back) --jimbo
  10. jimbo

    Position Packet and Tracking Packet

    Warping has always been detectable. If you are going to write position-spoofing plugins of any kind (like ghost, etc), you need to know these two packets. This will only be of use to plugin authors. We would all like to know what all is being tracked in order to write safer plugins, of...
  11. jimbo

    Position Packet and Tracking Packet

    All this crap is wrong. EQ changed the ordering of some parameters that it sends to a function, and it led me down the wrong path for about five hours of work. :o All the irrelevant, misleading WRONG stuff deleted to avoid confusion.--Jimbo
  12. jimbo

    Vent or TS

    Bump. I have the same question. I am just getting ready to install one and join in. I used Ventrilo for a bit long ago, but it required a lot of maintenance and I eventually quit repairing it. Hopefully it has improved. I would use whichever one requires less-frequent jacking-with, even...
  13. jimbo

    RedQuest v6.2a (NERFED TO HELL)

    Re: RedQuest v6.1 (Works for 2/16 patch) Any word on when the source will be updated? --Thanks, --Jimbo Sorry if this is a double-post. I thought I had posted this earlier, but it wasn't here when I looked, later.
  14. jimbo

    New Movement packet struct

    There appear to have been some minor changes to the movement packet in the ~ Feb 16 2007 patch. I don't suppose someone who has already done the brain-damage of figuring it out would post it or PM it and save me the same fate... ;) --jimbo
  15. jimbo

    server-side position getting locked in FH

    I wrote a little macro to warp-kite single rats in Forgotten Halls for my solo ranger to make pincushions. He just warps back and forth between the two ends of a hallway while the hapless rat tries to catch him. The problem is.... after a hundred or so warps, the server seems to just lock my...
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