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i know they do, still not an issue. placing the dragons in the corners with the dragon statues makes a difference, killing speed, and durability. they all come into play.
the shade was designed as a 2 group named. it can be done with 1, but even a strong group is going to be pushing it to keep it clear. i was able to keep the room clear. but not get the add dead before respawns. there were many rezes. it should get a lot easier with the 120 increase.
seen people...
i start at the NE dragon, clockwise. burn from second dragon on. typically only see 1 add.
for raids, we burn second dragon. you have roughly 2 1/2 min to down it to avoid adds during the events. normal guild DPS to accomplish this needs to be 32ish mill.
look in my signature, there are hundreds of different examples of varadata being used, for spawn, spell, and other things. there are a lot more maros out there then mule and kiss.
you're right. i should have gone about this all differently. so i did.
to address some of the other things. the spawn data type is not exactly obscure. its very handy. you can see how it can be used i the example i posted. as well as an alternate copntrol over the mobs to be found and killed...
so, i decided to take a different approach as my suggestions seemed to be taken as some form of hate or discourse. this is an adaptation/adjustment of ANs last post of the macro. feel free to butcher it.
/mac petbot ###
where ## is the radius you want to kill in.
keep in mind over 350 on a...
couple Ideas you could throw in there:
- only recall a pet when it is more then a specific range away. that can eat up mana. and whats the point of the pet is 20 paces away.
- wrap your target ID check in a small timed loop to make sure your target is correct before sending pet or bail and...
so you make the looping worse and dont fix the whiles.
why are you looping 100 mob searches? what if theres only 1 mob or 300.. you've already established you're only searching to 200 paces which is also flawed as some pet classes go to 350 for a pet range. but why not just search by the spawn...
/varset NearestMobID ${NearestSpawn[1,npc targetable radius 200 zradius 50].ID}
your loop never increments the nearest mob. its always going to go back to the same one even if its on your ignore list.
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