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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
I seriously can't stand these stupid patches either - and am sorry you folks gotta stay so damn busy with all of these damn patches, updating MQ. But I for one, am SOOO appreciative of ALL of the work you put in to feed our habbits =) EQ would be unbearable without MQ!
nice, thanks! Well, I currently use it....keeping spells/discs/aas etc updated and as long as those are updated in each character's file, seems to work fine. Before this, I always used an assist key on each melee toon that used to use mq2melee. Either way /shrug, appreciate the info - I know...
Thank you so much for the hard work! I've been on everyday since the stupid patch, itching for the compile to come out - EQ isn't even near the same without it. Just wanted to say thanks again!!! Also, a quick question - do you guys use or could you update zbot macro? Just curious, had a...
Wouldn't open after DLing this compile - says I need to recompile various plugins before allowing me to login to EQ even, then doesn't appear after logging in.
I am a newb here, but I more than appreciate all the hard work you folks do to keep this rolling. It makes EQ such a much more enjoyable game. Maskoi, hats off to you for taking over for Jmo - 1 request/question tho - Jmo had w/e pre-loaded to allow for commands such as /gate and /fade - is...
Re: MQ2Melee Updated to House of Thule! - What did we miss?
Berserker, Monk, Rog - Vigorous Axe/Dagger throws? As well as Shared Bloodlust - Berserkers?
Bump...Sorry if I'm that blind and hadn't seen it - but are there any working macros for TS out there? Like, all of them - since I am slack and log in to kill and not do TS, but the new shawl is definitely worth it (just not the days of boredom staring at screan clicking combine). Anyways...
Newb here...but with other compiles, I can edit the mq2melee plugin in game easier, stopping slam/kick on berserkers so that they frenzy. How do I do that with Jmo's compile?
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