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You could just drop a sub in your Main loop to set any EQ window in the foreground to load whatever your desired sound settings are and to turn all sound settings off when in the background.
Slider values are base 5 iirc, so to set your volume to 50 on slider values you'd use 10, something like...
Couldn't you just make MQ2 manipulate the window for you? I don't actively play much anymore, but I did load in to see what the commands would be.
To set all volume elements to zero, I think it would be:
/if (${Window[optionswindow].Child[ogp_soundrealismvaluelabel].Text.NotEqual[0 %]}) /notify...
Both should show up in your MQ2 directory, plugin definitions and paid plugins can all be found using the Plugins tab on the site header. All macros are in the macros directory of your MQ2 directory, any macros that have been included would be in there and most of the have their own...
If you're playing all the characters from the same directory and camp all of them out all at once, this can happen in my experience. I don't know if it's the client trying to apply all the client settings at the same time on logout or what the issue is, I just know that I could replicate it...
This has been working pretty flawlessly for me on an EMU server, but I used the updater for the first time in a while a few weeks ago, so had to download the latest version again (since updater removes it for me), but latest posted EMU build is super choppy. Basically the client kinda freezes...
When trading items from one toon to another, I use this so I don't have to swap windows if I'm just dumping the item from one to another.
/bct ${Target.CleanName} //notify TradeWnd TRDW_Trade_Button leftmouseup
I use this on my server when killing a mob that randomly gives loot via cursor to...
Thanks for the reply, you're absolutely correct that it's very easy to modify existing EQUI windows with code and I apologize if I was unclear in my initial post explaining exactly what I'm trying to do. There are a lot of EQUI windows that can for all practical purposes be gutted and recoded...
:confused:I was wondering if anyone has an idiot's guide to making and persistently displaying custom xml windows on the EQ user interface. I've tinkered around with the existing windows and love how you can display HUD information on them to make the interface more modular, but when I try to...
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