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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Hahaha. I searched all over the macro for mob types, Z radius, regular radius, etc. Of course it is something as simple as excluding the scouting eyes. Thanks Woobs!! Very glad I posted.
I'm on the Convergence EMU server. For whatever reason, modbot doesn't register Eye of Veeshan as a mob. They'll attack when called, but casting doesn't happen unless I manually call for it. Any thoughts on things to check?
On EMU server in Velious.
I have wizards setup to nuke with fire nukes as that is max dps right now. The problem is when I run into fire resistant mobs, they nuke until they run OOM and do 0 DPS.
I was thinking I need to put cold nukes into their INI for this scenario and then setup the raid...
Limit your tanks to 3-4. I'd do 2 wars, 1 SK, 1 Pally. Your tanks will be very beefy since you can feed them all of the gear. You basically only go as far as your tank can carry you, but your SK/Pally should also be able to tank the majority of raid targets once you gear them up. I'd do 1...
I run 24 and I use mq2autologin. Usually, I'll login my warrior fully, then load the rest. For whatever reason I've found that to be the smoothest way to load everyone up.
MQ2EQwire is a must have.
See attached files. I've implemented MQ2Nav for return to camp purposes. If you don't have a nav mesh loaded, then it uses moveutils. I haven't tested it very much, but figured I'd post for those of you willing to help test it out and post any issues you run into.
The more tanks you have the more gear is spread out. Typically if you can't keep your 1st warrior alive who is the better geared warrior then you weren't going to succeed anyway.
I totally get it. If I have some free time in the next few weeks I'll see what I can work on with camps and movement stuff to send over to you. The biggest thing I've noticed nav needs vs moveutils is a Z coordinate.
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