lmao! I can see this is going no where. You must be right, sony just wont fix this because they dont want to take 3 min out of their day to stop a major exploit that is in your words ruining there game. Makes sence to me. There are udoubtedly many different ways to fix the exploit, just like there are many ways to do the same thing in a macro.
Instead of thinking it is a 3 min fix, and they just dont care about fixing it, or are too stupid to figure it out, I am more of the opinion that the fix is either time consuming (costs alot), or anything easy would seriously damage the monk class.
When they do fix this particular exploit it will either take a long time (which it has), or they will chuck out a quick knee jerk fix when the masses bitch too much and hurt the monk class to stop it, gradually refixxing the monk class as they can.
I just cant believe it is a simple fix, and they are too stupid too see how to do it (the game does run after all so they must know what they are doing. I am more of the opinion that the game is just rigged together, constantly added to for what 8 years now? Just look at the specialized tradeskill aa's they added for tinkering and research. For whatever reason they couldnt just add them in, they had to give them to you via a quest (although you still need to spend the aa for them), they couldnt jsut add them to the list. I think your are underestimating the level at which this game is patched together now, and tasks that may seem simple from the outside are often times very very complex to implement in game.
Another example of this is when they change something very simple in the game, and all of a sudden some shit from 4 expansions ago breaks that is totally unrelated. Hell as far as we know removing those aa's wont even mess with monks, it may break the aa line of another class that shares code with the wu aa's. I could go on and on here, but the evidence just doesnt support a simple and easy fix that the programmers are just to stupid to see.