- Joined
- Oct 15, 2013
- RedCents
- 949¢
There seems to be a bug in XTarget functionality, or user error, which is more likely). If a mob in XTarget has aggro on my Merc (only me and Merc in grp, no pets), ${Me.XTarget[x]} returns NULL.
I've managed to work around it, but I'd really like to be able to:
/if (${Me.XTarget[]>=1) {
/target ${Me.Xtarget[0]}
/attack on
}
reliably. The odd thing is ${Me.XTarget[]>=1} returns true even if all mobs in XTarget are aggroing my merc, but the members all return NULL. So it works fine for aggro detection but not targeting reliably.
I've managed to work around it, but I'd really like to be able to:
/if (${Me.XTarget[]>=1) {
/target ${Me.Xtarget[0]}
/attack on
}
reliably. The odd thing is ${Me.XTarget[]>=1} returns true even if all mobs in XTarget are aggroing my merc, but the members all return NULL. So it works fine for aggro detection but not targeting reliably.


