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Modbot Release Wizards - Using Correct Nuke

bb4

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Feb 19, 2016
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On EMU server in Velious.

I have wizards setup to nuke with fire nukes as that is max dps right now. The problem is when I run into fire resistant mobs, they nuke until they run OOM and do 0 DPS.
I was thinking I need to put cold nukes into their INI for this scenario and then setup the raid mobs that they can't nuke with fire as immune. The other thoughts I had are conditionals within 1 INI or a conditional script that calls the correct INI from my base INI.

Thoughts? Is there a better way?
 
You could also setup all of your nukes (both fire and cold) in the same ini and turn them on/off for different scenarios. Since you can have multiple aliases for a spell, you can add "fire" to all of your fire spells and "cold" to all your cold spells.
For example:
SpellAlias=combust|fire
or
SpellAlias=crystals|cold

You can then have hot keys to turn the desired spells on and off with one command.
cast fire on
cast cold off
The macro will only cast the spells that are 'on' and skip those that are 'off'.

Of course, this means you have to manually do it, but you can put it on a hot key and send the command to all of them at once /bca cast fire on, etc. when certain mobs are being targeted.

That is how I have done it in the past. Others may have a different approach.
 
I know the mbcommon.ini supports an immune list. I believe the macro creates an entry for every spell it encounters. It works great for my enc and automatically updates the entries with the mob name and respective zone when it encounters an immune message but I believe the messaging is different for mez vs spell resists. This option will require more setup but its also a once and done type of thing.

Depending on if all the immune mobs share a body type you could use a conditional for that. My clr uses one for undead mobs PreCondition=/if ({Spawn[{ACMATarget}].Body.Name.Equal[Undead]}) /return TRUE
 
You could also setup all of your nukes (both fire and cold) in the same ini and turn them on/off for different scenarios. Since you can have multiple aliases for a spell, you can add "fire" to all of your fire spells and "cold" to all your cold spells.
For example:
SpellAlias=combust|fire
or
SpellAlias=crystals|cold

You can then have hot keys to turn the desired spells on and off with one command.
cast fire on
cast cold off
The macro will only cast the spells that are 'on' and skip those that are 'off'.

Of course, this means you have to manually do it, but you can put it on a hot key and send the command to all of them at once /bca cast fire on, etc. when certain mobs are being targeted.

That is how I have done it in the past. Others may have a different approach.
I tried extrapolating this solution to toggle rez on/off by using the command /mb cast rez off and /mb cast rez on but MB is not finding the alias. Any ideas?

Getting an error "Couldnt find Alias [rezcheck]

Or

Getting an error "Couldnt find Alias [rez]

[AB7] Gem=script Spell=RezScript SpellFoci= DurMod=0 SpellAlias=rezcheck|rez Announce=/bc Found PC corpse SpellMinMana=0 TarCnt=1 TarType=self idle Recast=FALSE SpellIcon= PreCondition=TRUE
 
I tried extrapolating this solution to toggle rez on/off by using the command /mb cast rez off and /mb cast rez on but MB is not finding the alias. Any ideas?

Getting an error "Couldnt find Alias [rezcheck]

Or

Getting an error "Couldnt find Alias [rez]

[AB7] Gem=script Spell=RezScript SpellFoci= DurMod=0 SpellAlias=rezcheck|rez Announce=/bc Found PC corpse SpellMinMana=0 TarCnt=1 TarType=self idle Recast=FALSE SpellIcon= PreCondition=TRUE
Wrong thread. This was mostly covered in a thread from last week. The ini in the example pages are broken. I corrected the errors and posted a templet to work off of.
 
Modbot Release Wizards - Using Correct Nuke

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