• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - Wizards assisting on every other mob?

tuiv

New member
Joined
Oct 26, 2014
RedCents
25¢
I need to test this further but last night my wizards in the group, have 3 of them were Assisting on every other mob and it was completely random.
Example would be first pull, wizards 1,2 assist and nuke, on the second pull wizard 3 would nuke and 1,2 would sit there.

I didn't notice this issue at all the previous day and was wondering if there may be something I am causing to do this?
They all have the exact same .ini file setup and a druid / enchanter in the group assisted on every single mob with the same /mac kissassist setup.

Only thing I can note is I had eq running all day in town just sitting there until at night. So I will test again after a reboot today, wondering if someone else may of run into a similar issue.
 
Last edited by a moderator:
Rich (BB code):
[General]
KissAssistVer=7.6.7
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=80
MedCombat=1
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Major Shielding
Buffs2=Minor Familiar
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=0
DPSInterval=2
DPS1=Frost Shock|99
DPS2=Lightning Bolt|98
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Try killing right on top of the Wizard and see if that helps... I noticed this issue before and when I killed right on top of him it never happened. So I increased his camp radius and the issue went away.
 
Killing right on top of them, it's completely random who decides to attack and who decides to just sit there, they are all on mounts and have plenty of mana. Unsure.
Increased camp radius to 100.
 
try adding more health percentages to it other than 99/98 sometimes if you dps fast enough it'll bypass it completely and go to the ones its closer to.

thats what would happen to me alot in the older versions so i just add a ton of different numbers to make it fire basically all the time
 
I think it has to do with medding to full, my characters are refusing to dps until they hit 100%. I lowered it to med at 25, and they didnt stop until they hit 25 then it became sporadic until they topped themselves off.
 
Also, you have MedCombat set to 1. What I understand this to mean is that once you hit MedStart (80 or 25 now) the character will med through combat until full (correct me if I'm wrong). If MedCombat is 0, the character will begin medding at MedStart mana, but if there is an add, or a mob gets pulled, they will participate. I usually set my healers up with MedAt=90 and MedCombat=0. I don't play with casters typically, so if changing MedCombat doesn't help, I don't know what to tell ya, but that is something I would try.
 
Also, you have MedCombat set to 1. What I understand this to mean is that once you hit MedStart (80 or 25 now) the character will med through combat until full (correct me if I'm wrong). If MedCombat is 0, the character will begin medding at MedStart mana, but if there is an add, or a mob gets pulled, they will participate. I usually set my healers up with MedAt=90 and MedCombat=0. I don't play with casters typically, so if changing MedCombat doesn't help, I don't know what to tell ya, but that is something I would try.

Your right. Set MedCombat=0. I have all my casters set that way and they will start medding at MedStart and start assisting the MA when a mob is in camp.
 
Appreciate the insight, so I understand fully. Will they even attempt to med in combat at that point though? say they have medstart 90, and medcombat 0, when they hit 85 and in combat will they sit down?
I think the overall goal would be nice is they would stand up, blast a spell and sit. Although.. thinking further they would be standing the whole time casting spells. Hmm.
 
I believe they will stay standing through combat. Personally, I prefer this to avoid sit aggro. If you need your casters taking advantage of sitting regen, your best option is to set up a mount as a buff like:

Rich (BB code):
Buffs1=Mount Item|Mount
 
I believe once you engage in combat though, even if you are on a mount you don't get your standard "resting" mana regen. Only until combat has ended does it increase the regen amount.

You can probably put in a Downflag to make the Wizard sit between casts as well if you are in a zone that doesn't allow mounts, or if you just don't have a mount. Not something I have done, but don't think it would be to hard to write:

downshitXXXX= (if combat is true, and not casting ) sit (not proper syntax, just written out in normal language)
 
Appreciate the insight, so I understand fully. Will they even attempt to med in combat at that point though? say they have medstart 90, and medcombat 0, when they hit 85 and in combat will they sit down?
I think the overall goal would be nice is they would stand up, blast a spell and sit. Although.. thinking further they would be standing the whole time casting spells. Hmm.

Just get a cheap mount like it was suggested from bazaar bridle merchants... lol

Also.. your %'tages are too close in the DPS section.. make them 98 and 95...

Rich (BB code):
DPS1=Frost Shock|98
DPS2=Lightning Bolt|95

- - - Updated - - -

Issue being closed at this time.
 
Problem - Wizards assisting on every other mob?

Users who are viewing this thread

Back
Top
Cart