
Since you are not using mq2melee, it's perhaps due to mq2moveutils. you should check in you servername_charactername.ini
UseMQ2Melee=0| UseMQ2Melee | 1 | 0/1/2 | 0=Turn off and unload MQ2Melee. 1=Use MQ2Melee and let MQ2Melee auto control sticking. This options does NOT use the melee StickCMD. 2=Use MQ2Melee and let MQ2Melee control sticking. This option uses the melee StickCMD. |
| StickHow | snaproll | 0/I/Stick Option(s) | Tells character how to stick to mob when fighting. !front, behindonce, snaproll rear, front. See mq2moveutilsfor valid commands and descriptions. I - Ignore Sticking in Combat, When NOT Using MQ2Melee. 0(Zero) - will use just /stick with NO additional options. Note: Stick while in combat will try and use MAX melee distance. To adjust for this, use the % option in your StickHow command to move closer to the mob. Example: StickHow=MoveBack 50% loose |
UseMQ2Melee=1was there problems with Line Of Sight? in the last zone? I think I remember something about if the mob isnt in LOS it moves your char closer. But not sureThanks!
Somehow it looks like its zone related? I'm in EW now and grinding named.. my toons behave like they should.
''Since you put none, in the Stickhow= , which is not a valid value it seems, it just stick the mob.''
I did try lots of stuff, I do have Snaproll rear or just Snaproll as usual. Does not work in the Ry'gorr cave.
I'd play with these:
INI:[General] MoveCloserIfNoLOS=1
INI:[DPS] StayAwayToCast=FALSE
in which .ini does this appear?
likely because you just now updated the kiss update that ctaylor put in on saturday? by that I mean that i think it is due to these changes, not due to MacroQuest "Next"I just updated to the latest mq2next and this started happening with my wizzy aswell. Have never happened before.
from the update said:Added movement code for when your target is in meleedistance, but target is not in lineofsight. Will try and move you to the mob using Navigation.
I didn't see it added to the wiki, just in the update notes.Is their a way to turn this off? If your pulling by a door or up a hill everyone is taking off before the puller gets back to camp
In your character's ini file, KissAssist_XXXXXX.ini, same file as the [Melee] settings you were referencing in your OP. Just find those under [General] and [DPS].
Strange, I did search for the words but no such thing exists it say.
My Ver is KissAssistVer=12.002 for those who wanna know.
Well, I may have been talking about my ass.
I'm only seeing them used in MuleAssist when I do a search on both macros, although neither are documented in the MA wiki.
When your wizard moves, is there any indication in the MQ chat window about what line in the mac is being processed?
Check your MeleeDistance. There was code added to move you to a mob if it is in MeleeDistance and NOT Line Of Sight.
per CTaylor's post a couple above:Having this same issue with new update 11/17. Anyone that is tagged to do melee will happily run off to the mob as soon as puller finds a target.
Tried with it set at 0 and at 1, still have the same issues. I can set the melee to assist one of the casters and it "works" but that is just a bandaid. Never used to have this issue previously.per CTaylor's post a couple above:
LOSBeforeCombat=0/1 default is 0
did you change that to =1?