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Request - /warp dir for UF client (1 Viewer)

ibslug

New member
Hello all,

First off, I am relatively new to all this - compiling, finding offsets, etc. Please forgive my ignorance. I've spent several hours searching for a solution without success, so I'm looking for help.

I am on an emu server where I need the ability to warp short distances in the direction I'm facing. Unfortunately the current UF build (here) doesn't seem to allow the '/warp dir' command. I'm sure there's a reason for this, I just don't know what it is. I have tried to compile older sources, but I don't know the correct offset for my client (Jun 8 2010 16:44:32 according to EQVersion) and I'm not a good enough programmer to correct compile errors.

Long story short, I could use some assistance. Does anyone have either a source/offset or a precompiled warp plugin for Underfoot? I'd appreciate any help, or even a nudge in the right direction. Thank you.
 
The compile he is using was for our EMU Red Planet where we encouraged active hacks. We also had a Vanilla version of the same compile.
 
Thanks to you all for the information and clarification. I will try out your suggestion Maskoi. Thank you.

- - - Updated - - -

Thanks again for your help Maskoi. Your code allowed me to do what I needed to.

Also, a buddy of mine gave me the following code which I found useful & I thought I'd share. It acts as a sort of '/warp dir', but using the loc argument. Might be common knowledge to you smart people, but was new to me:
Rich (BB code):
/warp loc ${Math.Calc[${Me.Y}+10*${Math.Cos[${Me.Heading.DegreesCCW}]}]} ${Math.Calc[${Me.X}+10*${Math.Sin[${Me.Heading.DegreesCCW}]}]} ${Me.Z}

This moves the character +10 units forward on their current Y,X heading.

Also an obligatory warning: keep in mind that in most places this will get you banned. I am only using it on a particular emu server where it's OK. :)
 
Request - /warp dir for UF client

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