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Problem - war agro multiple mobs problem

Joined
May 25, 2012
RedCents
426¢
Hey guys, I'm having an issue with my war tank

When mobs come into camp he gathers them up and tanks np

When there's multiple mobs i have a condition set up for AE Taunt but when that's on cooldown - he doesn't do any kind of AE agro or anything at all to grab agro on the other mobs

I know i could use the AE section for this, however, when I do that he casts the AE anytime it's off cooldown, even if there's 10 mobs mezzed in camp - which ends badly

Is there a way to make sure he does single target agro abilities on all adds? or a way to make sure he won't do his AEs when things are mezzed? or even make him only do it one time?
 
What level is the war? Easiest solution is if he has EoK and is the correct level (102+) to just setup Harmonious Expanse to trigger in the DPS section. If you want to take it one step further you can set a condition for Wade into Battle to fire if You don't have harmonious expanse buff on and the disc isn't ready to be cast.
 
Thanks, that's helpful. but those are on a 3 and 5 min timer and the one is a big end drain. Is that all wars have in their toolkits?
war is 105 max aa
 
Expanse lasts for 4 minutes or 40 single target heals hitting you, 3 minute reuse.

Neither one of those is a massive endurance drain.....the endurance cost of Harmo is the same as 2 of your spam agro discs and generates enough that with just that on I can tank most content and not hit anything else except potentially on inc. Also.....that is what breather is for jam it when you get low before next mob is in camp! You also have Roar of Challenge but that only works for 3 mobs.

Yes rune procs still add ae aggro but since the procs are small it is nowhere near what the pal/sk 1hndr weaps are adding but they would add some extra
 
Problem - war agro multiple mobs problem

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