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They said they were looking into it but test is in "as is" status now and may or may not get fixed or even any updates period now.Appreciate all the Test support; however, I am crashing as well with the new test build. Using all CWTN plugins, and nothing seems to be working right. No automation, chase, come to me, pulling, buffing, etc. Thanks for any feedback.
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this looks like from clicking an item link? i believe ncellular already took care of that - just waiting on thumbs up for a rebuildAppreciate all the Test support; however, I am crashing as well with the new test build. Using all CWTN plugins, and nothing seems to be working right. No automation, chase, come to me, pulling, buffing, etc. Thanks for any feedback.
View attachment 77879
I did notice and forgot to report it but yeah, clicking any links from a imgui window will insta crash me too(CWTN output windows for example). I didn't check normal links in chat windows, etc.this looks like from clicking an item link? i believe ncellular already took care of that - just waiting on thumbs up for a rebuild
Automated release for test
i can confirm the above
I'm not sure what availability ncellular or boxbuddy (he did a couple of fixes that built above - like fixing crashing from clicking links) - but having an "as narrowed down as possible" thing would help them tremendously.Same behavior on this new build, unfortunately. Sometimes they load up and will chase/cast/buff/attack and everything seems fine but other toons will not. Thanks for keeping at it guys.
Going to try unloading some plugins and see if any specific one is causing any of the issues.
Unloading pretty much every plugin doesn't change anything. One thing I did notice is if you zone it has a chance to unbugger them and they will work completely fine until you zone again. Sometimes it takes 1 zone and other times 3-4.
I'll play around with it more tomorrow and see if I can figure out any specifics. I'm pretty good atI'm not sure what availability ncellular or boxbuddy (he did a couple of fixes that built above - like fixing crashing from clicking links) - but having an "as narrowed down as possible" thing would help them tremendously.
let me explain.
there was an issue that got fixed, mq.TLO.Me.Casting.ID() was just returning null regardless of what you were doing - that's obviously wrong and a problem and broke everything
being able to point specifically to "a thing" in this case a tlo member, narrows down where they can look / point their clanker towards.
so if you end up being able to see where something like that fails, that'd be huge towards getting it fixed.
Test is gonna really rely on as much help/support as it can get.
thanks for the replies davros / bigbuck
mq.TLO.Me.Hovering is returning true on the bugged toons and false on ones that are working. Looks like zoning and/or camping will sometimes flip it either way. I'm assuming that jacks things up pretty bad if MQ thinks you are dead and hovering. Well, hovering anyway. Me.Dead is returning correctly either way.Me.State is returning HOVER on bugged toons as well. Returns normally on non bugged ones. Standing, sitting, feigned, etc.
