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Very Vanilla MQ (Test Server)

Vanilla - Very Vanilla MQ (Test Server) (2 Viewers) 3.1.52472.1

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No lag here. My only issue is with EQBC. Everyone is "connected", but sent commands arent being broadcasted to the group
Try to use dannet instead?
I dont have any issues with dannet, havent tried eqbc lately.
 
I'm getting a CTD using /travelto with current Test build, and the HunterHuD error that was patched on live is throwing errors. Has test version been patched to fix the achievement issue that was corrected on Live? Running most up to date of as this posting.

Thanks!
 
I'm getting a CTD using /travelto with current Test build, and the HunterHuD error that was patched on live is throwing errors. Has test version been patched to fix the achievement issue that was corrected on Live? Running most up to date of as this posting.

Thanks!
it was, can you restart your computer and double check that you're running the updated mq?
 
Rebooted and the /travelto worked, but CTD twice with HunterHUD. Tried once in PoK, but thought maybe being in a zone with no achievement might be a problem, tried again in Overthere, same crash issue. Attaching some of the info that hopefully will help.

crash.jpghunterhud.jpglauncher.jpg
 
Hi, I am receiving a (Patch Day - Unavailable) when I log into the Red Guides launcher to run my test group. I can't get it to sync up to run appreciate any info that might help me patch it!

thanks!
 
Hi, I am receiving a (Patch Day - Unavailable) when I log into the Red Guides launcher to run my test group. I can't get it to sync up to run appreciate any info that might help me patch it!

thanks!
Test has not been updated yet, when it is RG will rebuild

Curious when Very Vanilla will be updated? You'll get a web notification (if we have permission), site notification, and email (optional)
Use the respective URL to get notified:
MacroQuest for Live servers:
https://www.redguides.com/community/resources/very-vanilla-mq-live-servers.1974/watch
MacroQuest for Test server:

> what should i expect on/during patches? <
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20221002

October 2, 2022 (test):
- Updated for test patch

October 2, 2022:
- Autobank and related functionality has been moved from mq2main into its own autobank plugin. (#580)
- autobank: Added tradeskill item filter
- framelimiter: Fix framelimiter not bypassing built-in limiter when it is enabled.

September 26, 2022:
- Fix Me.Levitating (#632)
- Add more robust ini handling options - see http://docs.macroquest.org/reference/data-types/datatype-inifilesectionkey
- Add .StripLinks...

Read the rest of this update entry...
 
Not sure if the developers are aware of this yet, but when you /travelto nexus, it takes you to Field of bones
 
Not sure if the developers are aware of this yet, but when you /travelto nexus, it takes you to Field of bones
the zone connections that eq has inside itself have been borked off and on for months, i imagine this is a result of that
 
Okay to better explain this. In pok, if you select the nexus stone and then control click to nav there, it sends you to cabilis ie field of bone. Happening on another rg user as well so it’s not just me. Anyone else seeing this or is this a known bug? Thanks guys! Not interrupting gameplay really, just have to manually run to nexus hehe.
 
Okay to better explain this. In pok, if you select the nexus stone and then control click to nav there, it sends you to cabilis ie field of bone. Happening on another rg user as well so it’s not just me. Anyone else seeing this or is this a known bug? Thanks guys! Not interrupting gameplay really, just have to manually run to nexus hehe.
zone connections inside EQ have been off-on broken on test for months, not a nav thing

see previous posts
 
I don't know if I somehow messed something up, but since the last patch, my maps do not display mobs like they used to. I've tried "/mapfilter all show" but that didn't work. On my map, I can see ground spawns, named mobs, static NPCs, etc., but no other mobs. Thank you in advance.
 
I don't know if I somehow messed something up, but since the last patch, my maps do not display mobs like they used to. I've tried "/mapfilter all show" but that didn't work. On my map, I can see ground spawns, named mobs, static NPCs, etc., but no other mobs. Thank you in advance.
Check to make sure Layer 2 is on.
 
Check to make sure Layer 2 is on.
Thank you. I tried turning the three visible layers off, then turning them on one by one until all three were back on. No joy. I tried the active layers. I made sure labels were on, made sure height filter was off. Same.

Note: It works great on Live.
 
Last edited:
I don't know if I somehow messed something up, but since the last patch, my maps do not display mobs like they used to. I've tried "/mapfilter all show" but that didn't work. On my map, I can see ground spawns, named mobs, static NPCs, etc., but no other mobs. Thank you in advance.
It is working fine for me on test, so it has to be a filtering issue on your end.
 
Thank you. I tried turning the three visible layers off, then turning them on one by one until all three were back on. No joy. I tried the active layers. I made sure labels were on, made sure height filter was off. Same.

Note: It works great on Live.
do you have height filter clicked on when you don't mean to?
 
I don't know if I somehow messed something up, but since the last patch, my maps do not display mobs like they used to. I've tried "/mapfilter all show" but that didn't work. On my map, I can see ground spawns, named mobs, static NPCs, etc., but no other mobs. Thank you in advance.
Do you have named on?

/mapfilter named

It works like a toggle to turn off mobs that aren't named.
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20221016

October 16, 2022:
- test: Updated for patch

October 14, 2022:
- Add MaxFPS and MaxBGFPS to EverQuest TLO. Reports the settings found on the options window.
- Improved Macro TLO functionality to be able to retrieve some values while a macro isn't running.
- Fixed achievement categories not being found properly.

October 10, 2022:
- emu: Improved ability to capture crash reports.
- emu: Fixed CharSelect data (#627).

October 9, 2022:
- emu: Fixed issue causing custom UIs to create instability...

Read the rest of this update entry...
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20221103

November 3, 2022:
- test: Updated for patch

October 31, 2022:
- Added upper bounds check on ReagentID, NoExpendReagentID, and ReagentCount. The max number
of reagents for a spell is 4. ReagentCount[n] explains how many ReagentID[n] you need.
For NoExpendReagentID is always just need 1 of the item.

October 26, 2022:
- live: Updated for live patch

Read the rest of this update entry...
 
Coffee Crushing It GIF by Holiday Inn Express


^^MQ devs with these recent patches^^
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20221116

November 16, 2022:
- live: Updated for latest patch
- Updated MQ2TargetInfoPHs.txt (#661)
- Updated Fish.mac (#605)
- Added refcounting to item and itemspell datatypes. This should fix a crash where a lua script
consumes the last charge of an item causing it to disappear.
- plugins: Deprecated old item spell enum values. See deprecation warnings for replacements.
- lua: Added imgui bindings for TableGetColumnFlags (#658)

November 9, 2022:
- test: Updated for patch

Read the rest of this update entry...
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20221123

November 23, 2022:
- test: updated for test patch
- Message box will now appear when overlay is stopped due to an error.
- lua: Many improvements to imgui bindings for lua. Notably, ImDrawList support has been
added. Some of these features are evolving, check out examples/imgui_demo.lua for example lua code.
- lua: Added support for converting macro array types to lua tables (#641).
- lua: event and bind add/remove will now return true/false based on if the action was successful.
These...

Read the rest of this update entry...
 
Dev team here is really amazing. I greatly appreciate you taking time out of holiday weekend to get this up.
 
Vanilla - Very Vanilla MQ (Test Server)

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