Fyrepheonix17
Active member
- Joined
- Feb 13, 2020
- RedCents
- 42¢
Yeah I am noticing that I had 1 account up and popped rgmercs and crashedMQ is having some issues because of the latest patch
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Yeah I am noticing that I had 1 account up and popped rgmercs and crashedMQ is having some issues because of the latest patch
Thank you so much for the update, I have noticed how inconvenient it is to play withoutBraniac has done a update its just waiting for redbot to do a rebuild, hopefully thatll fix the crash problems
Same here sham keeps chain buffing himself and pet.
yupNo more crashing but casters keep summoning items or casting the same buffs over and over.
if you're on test there are some spell issues atm Test Spell IssueBefore I go break everything in my scripts again, is the issue with Spell().Attrib()?
I could have sworn that
[CODE title="Code"]/lua parse mq.TLO.Spell("Unified Hand of Assurance Rk. II").Attrib(1)()[/CODE]
gave out SPA 470 or 374
Thanks for the link. Going to bookmark that for the future.if you're on test there are some spell issues atm Test Spell Issue
Yes. It could be. It would not pull if it thinks it needs to buff, so since some buffs are broken that would and could prevent itAlso mq2eskay does Not pull . IS this also because of the Problem?
there are some spell issues atm Test Spell IssueOther than the Shm and Mage constantly rebuffing focus/casting rods this seems very playable. Eskay is working fine as far as I've seen and I've been playing all day.
there are some spell issues atm Test Spell Issue
there are other live issues with a few things at the moment as wellSic I saw on the KA subforum that there are some combat bug issues being reported. Is it safe to say that's not a test only issue? It's odd because only popped up after this last patch for me but your post seemed to imply it was hitting outside of test.
You're not on the latest test version.Every time I run a macro or a CWTN plugin the game crashes. I think its related to the issue with buffs, but not sure. Wanted to report it just in case.
I seen your reply in another thread to reboot PC if the launcher crashes. That fixed my issue.Y
You're not on the latest test version.
The crashes are fixed, but spam buffing is still a problem with some test spell issues
March 8, 2022:
- Spell SPA data for base, base2, and max are now 64 bit values.
- Spell Buff counters are now 64 bit values.
- GetSpellBase, GetSpellBase2, GetSpellMax, CalcValue all return int64_t now.
- GetSpellCounters, GetMySpellCounters, GetTotalSpellCounters, GetMyTotalSpellCounters all return int64_t now
- The associated macro data members for these return Int64 instead of Int datatypes.
- Plugins may exhibit warnings due to int64_t -> int conversions. These warnings ought to be...
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:
20220308
Read the rest of this update entry...
Melee still not engaging on non-test VV as wellJust getting in and playing with the new version. Spell spamming is still there, is that a requirement of say KA or other tools adjusting for the changes or is ongoing work still needed to core MQ ?
And the melee issue is still there, at least with KA. Melee chars not engaging.
Could be either one, but if KA is using the buff window to look for buffs it's going to be an issue that KA needs to change because the buff window changed. (Better to use the Buff TLOs than the window TLOs).
@ctaylor22 looks like we have an issue on Test server
I don't know what was going on because I had updated my nav mesh when having problems. With today's patch I updated nav mesh again and it works thanks for you information and time!howdy voodoomagic,
I'm sorry you've having issues.
I can confirm the plugins are all working - so --- are you missing meshes? did you not migrate your meshes over? because the plugin will tell you that you need meshes with mq2nav to be in non-manual modes. actually tells you in output.
I'm betting this is your problem - but with 0 infirmation about specifically what your issue is it is a wild stab in the dark.
it would be impossible to fix an issue that is unknown
based on your previous post about working on live but having mesh issues on test. sounds like you still don't have meshes installed in your test directory.
please let us know what your issue is, specifically, and we can direct you on how to fix them.
What i would personally do is open my life install - release -> resources and then copy that mq2nav folder - then navitate to my test install release -> resources and paste this entire folder there
or you can manually download them from > MQMesh < and then place them in your release -> resources -> MQ2Nav folder
it actually appears that the link to run the mesh updater from the launcher, doesn't update it for your test folder - so i'm betting this is your issue.
let me know if you get sorted.
you're welcome dude, it wasn't your fault, it was our fault, thanks for sticking with it!I don't know what was going on because I had updated my nav mesh when having problems. With today's patch I updated nav mesh again and it works thanks for you information and time!
im having the same issue, its so frustrating!Not sure where to ask this or find the answer. My console keeps resetting to the default position. How do I force it to save where I put it?
"There was a mix-up with the patch yesterday. It's been redone today and you should be able to patch now"
So, today was the real patch :/
