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Very Vanilla MQ (Live Servers)

Vanilla - Very Vanilla MQ (Live Servers) (6 Viewers) 3.1.52471.11

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If I want to switch Macroquest between live and test servers, do I need a live and test intall of macroquest, or on the front page of the redguides launcher, do I just toggle it from MacroQuest - Test to MacroQuest - Live?

I want to try out bazaar.mac on my live server, but I don'st want to mess up my test stuff.

Any guidance is greatly appreciated.
 
If I want to switch Macroquest between live and test servers, do I need a live and test intall of macroquest, or on the front page of the redguides launcher, do I just toggle it from MacroQuest - Test to MacroQuest - Live?

I want to try out bazaar.mac on my live server, but I don'st want to mess up my test stuff.

Any guidance is greatly appreciated.
you absolutely want to have independent installs for live/test - sometimes test ships stuff that will break your live install
 
New to this program as of this week. How long before MQ2 starts working again usually? Or is there something I need to do now?

Appreciate the info
 
What to expect on patch days?
When eq patches MQ has to be rebuilt. (you also have to patch EQ --- this way you avoid "Version Mismatch" issues)

once mq is built RG can build - we now have an automated system that rebuilds RG as soon as it is updated - which means our previous method of "let's give it a quick test" is no longer there, and sometimes there ends up being another smaller patch later to correct if something got missed - so re-check on patch days if you are having issues.

eq could change literally anything and it would require the way MQ interacts with that portion of EQ to be completely reworked. It is normally just offsets, sometimes struct changes --- with the large changes eq has been making over the past few months (updates and backend improvements) there are more things than just offset changes that are happening, so it can certainly be a lot of work for the devs.

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MacroQuest for Live servers:
MacroQuest for Test server

EQ patches go like this: (in theory)
2nd* tue/wed = test "real" patch
3rd* wed = live patch
4th* tue/wed = test "true up

the tue over the wed is a more recent thing (I suspect klanderso has more to do with that, and having time to ensure working stuff before the weekend and upset people - klanderso is pretty awesome)
* holidays subject to cause shifts in days or even week

test is notorious for being like "oops we forgot the 'dont crash plz' file, gotta patch again", or "woops we added +1 to crashing, we meant -1", so "on paper" it is double the patches, but very frequently ends up being more than double the work (i imagine, I'm not doing the work - I'd love to learn enough at some point to help facilitate doing so, however)

Mq itself is open source and by volunteer(s) - RG which builds and distributes that is obviously paid for.
If you wanted to show your appreciation to the MQ devs for their volunteer work:

Tip the MQ Developers HERE:
brainiac:
https://www.redguides.com/tip/brainiac
Reply to this thread after donating for your 🧠
dannuic:
Reply to this thread after for your :dannuic:
 
With the last patch of eq I got a problem playing EQ when ISBoxer was active. The EQ-clients are crashing to desktop, within seconds the chars are logged in (i.e. spawning at guildlobby) when Inner Space is active. So I had to play eq without using ISBoxer.
Without the window management of Inner Space, I am limited to 2 chars, but could atleast play whith 2 chars with my ingame-friends in the evening sessions.

Some minutes ago I updated Very Vanilla MQ using the Redguides launcher. I did not start ISBoxer.
1705948082621.png
Now EQ freezes at char-select when MQ is active, orelse when I start Everquest first and launch MQ after my chars are logged in, the EQ-Clients freeze as soon as MQ goes active.
 
With the last patch of eq I got a problem playing EQ when ISBoxer was active. The EQ-clients are crashing to desktop, within seconds the chars are logged in (i.e. spawning at guildlobby) when Inner Space is active. So I had to play eq without using ISBoxer.
Without the window management of Inner Space, I am limited to 2 chars, but could atleast play whith 2 chars with my ingame-friends in the evening sessions.

Some minutes ago I updated Very Vanilla MQ using the Redguides launcher. I did not start ISBoxer.
View attachment 56438
Now EQ freezes at char-select when MQ is active, orelse when I start Everquest first and launch MQ after my chars are logged in, the EQ-Clients freeze as soon as MQ goes active.

the only thing that changed was mesh generator and Lua. Do you have Lua scripts on auto-start with a cfg file? If so try removing them temporarily
 
@brainiac That worked. I am back in game.
I deactivated any Lua in all xxx.cfg and I can log in.
After logging in my 2 most important chars, my shaman and my bard, I launched all luas manually listed in the cfg's and still all runs smooth.
If you want to dive deeper into what may happened I add my cfg here as they are now.
The lines with leading ";" have been modified just before I attempt to log in today. Probably one of them caused the freeze.
As I am back in game now, Ill leave the cfg with the luas deactivated for the next future.
Once I feel, the issues with directx11 are settled, I may try and reactivate them.

Il create a hotbutton to launch all those luas and this will be a good working workaround for the time beeing. So no urgency any more.
I presume there are serveral more important things on the todo-list, so no hassle on this case.

I can't express how happy I am about this solution, so I can attend the evenings-sessions with my ingame-friends.

@brainiac many many thanks.

[CODE title="autoexec.cfg"];/timed 100 /Lua run Buttonmaster
;/timed 100 /Lua run lem
;/timed 100 /Lua run GlowingGrab
;/Lua run Magellan[/CODE]

[CODE title="CharSelect.cfg"]/SetWinTitle ${Me.Name}.${EverQuest.Server} (Lvl:${Me.Level} ${Me.Class})
/end
/Lua stop[/CODE]

[CODE title="Guildlobby.cfg"] /docommand /${Me.Class.ShortName} pause on
/docommand /mqp on[/CODE]

[CODE title="ingame.cfg"]/filter mq off
;/timed 100 /Lua run EasyNavGui
;/timed 100 /Lua run invisdisplay
;/timed 100 /Lua run ButtonMaster
/docommand /${Me.Class.ShortName} pause on
/if (!${Defined[doBurn]}) /declare doBurn timer global
/if (!${Defined[useDots]}) /declare useDots int global 1[/CODE]

[CODE title="poknowledge.cfg"] /docommand /${Me.Class.ShortName} pause on[/CODE]

[CODE title="zoned.cfg"]/SetWinTitle ${Me.Name}.${EverQuest.Server} (Lvl:${Me.Level} ${Me.Class}) ${Zone.Name} ${Me.Instance}[/CODE]
 
same here, complete freeze after charselect and cpu at 100%

removed luas in ingame.cfg and problem went away
/Lua run glowinggrab
/Lua run hunterhud
 
will reactivate luas in cfg tomorrow to test for the freezes. Will report back after test.
ISB brought a developer-build today which alloewd me to log in my whole team of 6 chars again.
 
Did the following tests regarding luas within cfg
Test 1:
- reactivated all luas within all cfg but glowinggrab
- launched 7 accounts contemporary using isb
- once Ingame tried to move around with all chars: everything seems ok
- /camp desktop all chars
Test 2: reactivated also glowinggrab
- launched 7 accounts contemporary using isb
- once Ingame tried to move around with all chars: everything seems ok
- ran overseer.Lua and tried some buttons of buttonmaster: everything works as expected
- camped to chars to charselect and logged in other chars
- checked functionality of some other luas
- nothing suspicious happened

conclusion for me: everything is back to normal like before DX11

Many thanks to all contributors
 
Vanilla - Very Vanilla MQ (Live Servers)

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