• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Very Vanilla MQ (Live Servers)

Vanilla - Very Vanilla MQ (Live Servers) (3 Viewers) 3.1.52471.11

No permission to download
I did the migration seem to have everything working but I lost the Nav tools in my group window anyone know how to get them back??
 
I did the migration seem to have everything working but I lost the Nav tools in my group window anyone know how to get them back??
this came from mq2targetinfo they are now 3 plugins

Code:
/plugin mq2targetinfo
/plugin mq2groupinfo
/plugin mq2xtarinfo
 
While true, brainiac implemented any functionality that plugin has (and more) in core MQ:
Code:
New TLO: ${Achievement} is now available for accessing achievements, achievement categories, and objectives.
New DataTypes: achievementmgr, achievement, achievementcat, achievementobj
For more details on these new types, please see the documentation at https://docs.macroquest.org


This is useful, 2 questions.
How do I get the Artisan Wares achievement, I have a macro that is kind of half assed and I wanted to check the achievement instead of just what is in the inventory.

The text says "Each achievement has an icon associated with it. This icon id represents a cell in the A_DragItem texture. To access the cell, subtract 500 from the icon id. "
But I do not understand how to reverse engineer a number from this? in particular I assume the first number is the Expansion number? But what number is Artisan Wares associated with?

The other question is How do I open the specific achievement, tab?
Specifically I wanted to use @jande's shiny macro that works based on the tab of the achievement's window that is open?
 
This is useful, 2 questions.
How do I get the Artisan Wares achievement, I have a macro that is kind of half assed and I wanted to check the achievement instead of just what is in the inventory.

The text says "Each achievement has an icon associated with it. This icon id represents a cell in the A_DragItem texture. To access the cell, subtract 500 from the icon id. "
But I do not understand how to reverse engineer a number from this? in particular I assume the first number is the Expansion number? But what number is Artisan Wares associated with?

The other question is How do I open the specific achievement, tab?
Specifically I wanted to use @jande's shiny macro that works based on the tab of the achievement's window that is open?
the achievement inspector is what you'd want to open from the mq console - control-`
1629591887269.png

then you see info on those things

Veil of Alaris is category id 1900, everything for VoA is going to be under that
1629591938680.png
General is the 1st item under the Veil of Alaris, and as such the category ID is 1901
1629591972811.png
Exploration being the 2nd at 1902
1629592022718.png

here is where it starts to get a little more complicated
Master of Alaris is 1900210
1629592087785.png
Champion of Alaris is 1900065
1629592100000.png


I actually just added some stuff to mq2status using the achievement api.

These obviously don't answer your question about how to do what you want to do, but they just demonstrate how it is possible

so using the above you can do /status achievement 1900065 or /status achievement champion of alaris
This is spammy looking because this character is a newb and has nearly nothing done, but you can see here Champion of Alaris is incomplete, and then i spit out all the components that are incomplete
1629592174456.png

if you are searching by name it is going to grab the first achievement it finds with that name - so /status achievement Hunter of Cobalt Scar is going to return information about the first one if finds, which is in Scars of Velious and not in Claws of Veeshan.

in macro code: /echo ${Achievement[Hunter of Cobalt Scar].ObjectiveByIndex[1].Completed}

This checks the first achievement for Hunter of Cobalt Scar, then the first objective, and then tells me if it is completed or not
/echo ${Achievement[Hunter of Cobalt Scar]}
/echo ${Achievement[Hunter of Cobalt Scar].ObjectiveByIndex[1]}
/echo $Achievement[Hunter of Cobalt Scar].ObjectiveByIndex[1].Completed}

if you wanted to check specifically for the CoV cobalt scar you would use the achievement ID

1629592672922.png

/echo ${Achievement[2807101]}
/echo ${Achievement[2807101].ObjectiveByIndex[1]}
/echo $Achievement[2807101].ObjectiveByIndex[1].Completed}

mq2status can also check if you're missing a shiny now.

/status collected item name (has to be specifically by name since i'm not verifying via item database, or find item that what you're putting in exists, i'm just scanning all the collection achievements and see if any of the requirements of that achievement match the item that i'm checking by collection
/status collected rusted cliffs glory's fury
1629592309847.png

> Here < and > Also Here < is some achievement info with Lua and macro code examples
 
So is this program basically a install like we got now with MQ2? and you just add the RGMercs to it?
 
Ok, I took the plunge and went 100% to MQnext, using Danet also for the first time.
I am thinking if I am doing this let us go 100% into it.

/dgzexecute /target mytankname
/dgzexecute /mac kissassist

They load up and but no one does anything, no buffing or anything.
What did I miss?
 
Ok, I took the plunge and went 100% to MQnext, using Danet also for the first time.
I am thinking if I am doing this let us go 100% into it.

/dgzexecute /target mytankname
/dgzexecute /mac kissassist

They load up and but no one does anything, no buffing or anything.
What did I miss?
did you use the migrator and move all your inis over?
> Next Migrator <
 
EasyFind should now be available in the next release.

Please try /easyfind ui or /easyfind help for some information. This plugin is feature packed but not identical to the old version.
 
/pause 10, /dgzexecute /target mytankname
/dgzexecute /mac kissassist

This will give you 1 second for target the tank, then launch Kiss assist.
 
EasyFind should now be available in the next release.

Please try /easyfind ui or /easyfind help for some information. This plugin is feature packed but not identical to the old version.
Why are you all messing with my muscle memory?! /s

Thanks for the hard work!
 
EasyFind should now be available in the next release.

Please try /easyfind ui or /easyfind help for some information. This plugin is feature packed but not identical to the old version.

Thank you. This is the one feature I was waiting on. I use easyfind a lot in moving my groups around.
 
is there a way to get the 6 buttons (3 preset) in the group window back with next? Been using next and i really miss those spots. The ones in mq2 that had follow, come to me, mimic me with 3 empty
 
this came from mq2targetinfo they are now 3 plugins

Code:
/plugin mq2targetinfo
/plugin mq2groupinfo
/plugin mq2xtarinfo

Sic I have these loaded but the distance still isn't there like it is with mq2.
 
is there a way to get the 6 buttons (3 preset) in the group window back with next? Been using next and i really miss those spots. The ones in mq2 that had follow, come to me, mimic me with 3 empty
/plugin mq2targetinfo
/plugin mq2groupinfo
/plugin mq2xtarinfo
 
is there a way to get the 6 buttons (3 preset) in the group window back with next? Been using next and i really miss those spots. The ones in mq2 that had follow, come to me, mimic me with 3 empty
Got those back using:
INI:
/plugin mq2targetinfo
/plugin mq2groupinfo
/plugin mq2xtarinfo
as stated from @Sic above

@burdsjm got the distance back as well, after activating the 3 plugins and /reloadui
 
@Knightly mq2gearscore still needs to be ported over to next. It appears to be removed from mq2itemdisplay.

Thanks for all your hard work on this. It's running amazing!
 
Got those back using:
INI:
/plugin mq2targetinfo
/plugin mq2groupinfo
/plugin mq2xtarinfo
as stated from @Sic above

@burdsjm got the distance back as well, after activating the 3 plugins and /reloadui
Not sure what I am doing wrong. I have them loaded and see the options but the distances for group members is still missing.
 
Do you see the group member buttons?
Yes once i loaded the 3 that Sic and others pointed to, my buttons came back. Now just jonesing for mq2easyfind for Next. Loving everyting on everything else though
 
Yes once i loaded the 3 that Sic and others pointed to, my buttons came back. Now just jonesing for mq2easyfind for Next. Loving everyting on everything else though
easyfind is in the latest. it is still in "beta" and you have to manually download the .yaml from the git, but it should be in the latest build just load it up
 
It looks like I have a EasyFind.yaml in the config directory but it is empty. Is this the one that needs to be download from git? if so is it the Zoneconnection.yaml that gets renamed to Easyfind.yaml? Or is there another file I should be looking for?
 
mq2gearscore still needs to be ported over to next. It appears to be removed from mq2itemdisplay.
MQ2GearScore was renamed to MQ2ItemScore. I got the latest code from dewey and posted it up. He said it's untested on Next so you'll have to let us know how it goes. MQ2ItemScore will be in the next build.

It looks like I have a EasyFind.yaml in the config directory but it is empty. Is this the one that needs to be download from git? if so is it the Zoneconnection.yaml that gets renamed to Easyfind.yaml? Or is there another file I should be looking for?
The yaml they were talking about is in resources\EasyFind\ZoneConnection.yaml. You should have it already.
 
I had probs with aoutologin using ISBoxer. Got the information here, that launching "next" after all EQ-Accounts is a workaround for ISBoxer.
Works well for me.
As WinEQ comes from the same source as far as I know, did you try if this helps?
 
Vanilla - Very Vanilla MQ (Live Servers)

Users who are viewing this thread

  • TheDinkles
Back
Top
Cart