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Problem - Very Persistant Issue with buffs mucking up everything!

Joined
Jan 20, 2019
RedCents
3,941¢
Version of KissAssist.mac?
11.005 and 12
When did your problem start?
TOV release
Character Role?
  1. Assist
  2. Tank
  3. PullerTank
What class is having this issue?
  1. Enchanter
How often does this issue occur?
Often
Can you reproduce the issue?
Not intentionally, but happens frequently during my normal play
First and foremost, I'm not sure this is an issue with KISS, but it's the macro I am using and what I've been seeing... This has just been a very big problem for me since the release of TOV. I am not running a super group with 10-15 second kills, I enjoy playing classic group setups with everyone playing their roles... Maybe because my fights tend to last longer I'm seeing more of this than folks whom are wiping mobs out like they have a magic eraser!

Trying to cast double invis via a hotkey:

INI:
/bca //alt activate 280
/bca //alt activate 518

Immediately one of the toons able to cast either of those spells, cast a buff spell. So the invis fails, and you have to try again. Pausing KISS before using the hotkey is mostly effective. Neither of the toons appeared to be currently within the buff routine. I have seen this happen with KISS paused.

Being dual invis'd and moving between zones, upon zoning, one or more toons will immediately start buffing, if you didn't notice and start running to the next zone or your camp location it tends to end in disaster. It was pointed out to me that the buffing could be starting because the invis dropped, and if that's the case, I was looking at it wrong. The problem is, I've seen this happen on a number of occasions while KISS was paused. ??? How are buffs being casted when the mac is paused?

I've also seen a toon pause halfway across a zone while invis and mac paused to cast a buff.... this was while following via the "come to me" buton.

Heals and Rezzing not happening, it's been noted by others and frequently the solution was to give the toon a little movement nudge. This has worked for me, as well as hitting your duck key a few times or triggering an insta cast item. The stuff proceeds as normal. But this lockup was happening often enough that I started using MQ2Heals for healing with KISS handling everything else.

I've had the opportunity to try out the new version of KISS and mostly it's been awesome, but I'm still seeing buffs hung up.

Yesterday morning, recovering from a wipe. I had my NEC request pet toys and watched the screen for a moment or so with nothing happening. I issued it again, tabbed over to the mage, and the commands for giving pet toys were clearly listed and stepped through in the MQ Window, but nothing was happening. Tried the moving around and hitting the duck key, issued the request again, still nothing. Then tried clicking my shrink clicky, the casting time window didn't pop up and the spell didn't appear to cast, the MAG immediately cast 2 buffs and froze up again. Re-issuing the request again showed the proper commands in the MQ Window but nothing happened. So then I stopped the mac, did the clicky, it worked and then restarted KISS and made the request again, this time it succeeded with giving the NEC pet it's toys.

Over the past 2 days, I'm noticing my ENC is NOT starting to mez in a timely fashion, if I just try to wait it out, she might started mezzing, but the MA target is already down 40-60%, or more. Other debuffs and DPS are not happening during this time. Sometimes the movement/duck dance has worked, sometimes the clicky hit works, frequently I see a buff cast then the mezzing proceeds properly.

Just a little while ago I caught my ROG just standing there looking pretty, I tab over to her, do the movement/duck dance and she fires off her leg/poison and starts fighting.

and the list goes on, keep seeing these things over and over....

My plugin list...
INI:
[Plugins]
mq2aaspend=1
mq2advpath=1
mq2autoaccept=1
mq2autologin=1
mq2autoloot=1
mq2cast=1
mq2chatwnd=1
mq2cursor=1
mq2damageparser=1
mq2easyfind=1
mq2eqbc=1
mq2eqbugfix=1
mq2events=1
mq2exchange=1
mq2feedme=1
mq2fps=1
mq2heals=1
mq2ic=1
mq2itemdisplay=1
mq2log=1
mq2map=1
mq2melee=1
mq2moveutils=1
mq2nav=1
mq2posse=1
mq2relaytells=1
mq2rez=1
mq2spawnmaster=1
mq2targetinfo=1
mq2tributemanager=1
mq2twist=1
mq2xassist=1
mq2status=1
mq2relocate=1
mq2kissbuffs=1

Any help would be appreciated, anything I can do the help track this down, please let me know!

Many Thanks!
 
I have noticed on occasion, I need to jumpstart a toon here and there to get them running right. Normally, this is after a death/wipe. I always end everything and restart it after a death or wipe. This seems to keep my toons running smoothly. Also, depending on how long you run your toons, a restart of the comp seems to freshen up the speed at which they operate. Hope this helps.
 
There were a great number of invis checks added to kiss 12, to try and help with this issue. There are always going to be issues with toons breaking invis, but we got it down to the point where the healers are the only real issue and there is no way to fix the issue. best bet is to invis everyone and then use /mqp on them all.

The unsolvable issue with healers is the cleric aura. If a character goes out of range of the aura. When that same character catches up and gets back in range their HP drops. If a healer in your group has a heal setup to heal that character at that HP level, the healer will heal and down goes invis.
 
I have noticed on occasion, I need to jumpstart a toon here and there to get them running right. Normally, this is after a death/wipe. I always end everything and restart it after a death or wipe. This seems to keep my toons running smoothly. Also, depending on how long you run your toons, a restart of the comp seems to freshen up the speed at which they operate. Hope this helps.
I do most of that myself already. Anything to try to help keep things running smoothly!
 
There were a great number of invis checks added to kiss 12, to try and help with this issue
Loving those fixes, it's been a big help moving around from zone to zone!

The thing that baffles me about my issues is how some of them are happening when KISS is paused, where are these buffs stuck at and how are they being cast? And that frequently when a toons is locked up for any reason, not healing, not mezzing, not rezzing, etc. when you do break it loose, almost always a buff is cast before it proceeds.
 
buttons.png

I always /bcga //mqp on (the All Pause button)

then Invis
invis.png

Only time I have experienced delays and macro freezes is when a toon loads a long memtime spell in normal buffgem. That screws it up for me
 
You have quite the plugin list, have you tried disabling certain ones systematically yet, such as mq2kissbuffs?
mq2kissbuffs keeps track of your buffs - it doesn't do anything with them - while i agree suggesting to eliminate plugings that you don't need/use is a good thing, giving people incorrect information to chase will just lead to confusion
 
Invis really isn't the issue here. I've gotten very used to the steps I need to take to move around, Sic's addition to mq2status has GREATLY enhanced that process as I no longer have to alt+tab to each toon to visually check the buff box. What I was pointing out, when you issue the command to invis, frequently one of the toons will immediately cast a buff.
 
Well it is more like the character is already past the point of no return in the casting routine when you start your invis procedure. We added invis checks just before spells, disc, aa's, items and skills are cast. So don't know what else can be done in kiss to help.
 
Well it is more like the character is already past the point of no return in the casting routine when you start your invis procedure. We added invis checks just before spells, disc, aa's, items and skills are cast. So don't know what else can be done in kiss to help.
And I don't think KISS is really the problem, the fact that I see it happening with /mqp on tells me something else is causing it. I just have no clue where to look...
 
The more likely culprit is a plugin that automates something, such as MQ2Heals. I've never used it, so I'm not trying to blame it. But MQ2Heals does cast, though I'm not sure if it would break invis to do so.

@ctaylor22 have you considered only breaking invis if the cleric has a camp set/return to camp is on?

It's the way I'm currently handling it to avoid the cleric breaking invis while traveling. That wouldn't help if you are sat at a camp, but traveling is typically the cause for concern. Such as you mentioned the aura range issue causing health to drop below a threshold, if you're invis it wouldn't matter while traveling unless returntocamp was on.
 
The more likely culprit is a plugin that automates something, such as MQ2Heals. I've never used it, so I'm not trying to blame it. But MQ2Heals does cast, though I'm not sure if it would break invis to do so.

This trouble started prior to ever using MQ2Heals, and it's the reason I started using it. Other than that, the only plugin I have loaded that should effect casting is MQ2Cast, correct? And I'm just spit balling here, but I've heard that .Stacks is broken, so could it be that stuff is getting hung up in MQ2Cast not getting the expected return results, so it doesn't complete the casting of the buff and allow the macro to continue it's business? Or something like that... because I'm seeing it happen on nearly every class I have, but most persistent with toons that play a heavy buffing role.
 
@ChatWithThisName

The more likely culprit is a plugin that automates something, such as MQ2Heals. I've never used it, so I'm not trying to blame it. But MQ2Heals does cast, though I'm not sure if it would break invis to do so.

@ctaylor22 have you considered only breaking invis if the cleric has a camp set/return to camp is on?

It's the way I'm currently handling it to avoid the cleric breaking invis while traveling. That wouldn't help if you are sat at a camp, but traveling is typically the cause for concern. Such as you mentioned the aura range issue causing health to drop below a threshold, if you're invis it wouldn't matter while traveling unless returntocamp was on.

Yea, we have tried to do the whole invis while moving in different ways, but it mostly boils down to someone being lazy or the difference in opinions on how it should work. You would think just doing /mqp would be sufficient, but the problem people have with that is, if for some reason a character grabs aggro while traveling they don't want to have to do another /mqp so the healers can activate, they want the healers to be at the ready when traveling. So ReturnToCamp is turned off when traveling/chasing. So in the instance where they want the healer to break invis if someone needs a heal, the healer would just stand there and watch the other character die, since ReturnToCamp would be off. There is no easy answer, and you will never get everyone to agree on how this should work.

We did create a routine to help with this issue, but no one uses it, /trackmedown Everyone thinks using that come to me button is their only option and wants to just use that. That button/plugin takes NO consideration if a macro is running. The actual person clicking that come to me button should be taking everything into consideration. I could add code to the /trackmedown bind to use the /groupinfo cometome command and provide the same functionality, and the macro will know what is going on and won't keep running through the casting routines. because the macro will have more control.
 
This really isn't about the breaking of Invis, I've been trying to point out, that when I issue a Dual invis, frequently one of the invisers was immediately casting a buff. As if the act of casting the invis caused a stuck buff to release....

Since I've been using/testing KISS12 I've not seen a healer get stuck and stand around doing nothing. I've turned off MQ2Heals on my DRU and SHM and they doing fine, I've yet to do so on the CLR.

What I am seeing now, is my ENC not mezzing or being slow to pick up mez and not DPSing the target. I've seen my ROG twice standing doing nothing. And all morning long my MAG being plagued with the same problem. What has fixed them every time has been clicking my Ring of the Ancients, and most of those times, they all immediately cast a buff, and then proceed like good little toons.
 
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And I may have just found most of my MAG issues, it seems all her conditionals are trashed, and this appears to have happened some time ago... Unfortunately I have some things I need to get done before I can work on that, will report back after!
 
I believe I found the MAG problem, it wasn't the jacked up conditions, they weren't actually turned on. It was this little thing right here...
INI:
Aggro4=Drape of Shadows|60|>
Causing:
EQ000024.jpg
and
INI:
Buffs1=Evader's Invisibility|Remove
Is how I've tried to take care of it, but it is in the Song Window and that's not working, any suggestions?
 
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That reminds me of a similar issue I had on my shammy when he has Inconspicuous Totem in his .ini, agro section. I took it out and problem solved.
If you want to keep it in, then you will have to make a condition to remove it from the song window. I am away from my computer so I can’t give you the proper coding on this.
 
There is a section in the ini that deals with break invis to cast or not, Once I figured that out I have no issues with toons breaking invis to cast and I run 24 toons. prior to this I was having same issue of running and toons decided to stop , cast and die along the way. So check out your kiss ini and make sure all healers have the heals off enabled for mq2heals or that will break invis.
 
This really isn't about the breaking of Invis, I've been trying to point out, that when I issue a Dual invis, frequently one of the invisers was immediately casting a buff. As if the act of casting the invis caused a stuck buff to release....

Since I've been using/testing KISS12 I've not seen a healer get stuck and stand around doing nothing. I've turned off MQ2Heals on my DRU and SHM and they doing fine, I've yet to do so on the CLR.

What I am seeing now, is my ENC not mezzing or being slow to pick up mez and not DPSing the target. I've seen my ROG twice standing doing nothing. And all morning long my MAG being plagued with the same problem. What has fixed them every time has been clicking my Ring of the Ancients, and most of those times, they all immediately cast a buff, and then proceed like good little toons.
I also had a problem with my enchanter not Mezzing in a timely fashion. All I did was move the MEZZ part of the INI to above the DPS section but below the AOE section. And within 2-3 seconds the 4 or 5 mobs that my stupid pally puller (meaning me) pulled or one of his AOE taunts went off, then camp over-run with mobs beatring up the Shammy Wizzy and cleric. It works in about 99-99.9% of the situations. I think (and the MQ2 devs can thrash me later) that by moving the Mez section before the DPS section allows the chanter time to assess if a mezz is needed and what type.....Then after the initial mez, He just keeps mezzing while the tank and the rest of the crew beat up whichever mob the tank decides to kill. After 5 or 6 mobs being in camp it does get kinda hard to keep mezzing unless I alt-tab to him. I have found that alt-tabbing to a toon that is "hung-up" seems to work it out.
 
Problem - Very Persistant Issue with buffs mucking up everything!

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