LurkMcGurk
BANNED
- Joined
- Jul 1, 2015
- RedCents
- 9,632¢
puller will not stop attempted pull if he grabs body aggro on a mob he runs by affecting pulling multiples to the group when they are unwanted.
puller if set to pull with melee will target mob and if is unable to immediatley melee it as it pats by it will walk out of melee range of the puller and he will stand there infinitely attempting to attack the mob that is now halfway across the zone. this will never correct itself and the puller must manually be brought back to the camp and have it's macro reset.
mq2melee is a dependency for kissassist so no matter what, /plugin mq2melee unload has no effect if kissassist is used as it reloads it. mq2melee causes all kinds of problems for me as i have turned melee off on all my caster and if they get hit in combat they will still ignore that flag and melee the enemy. this not only makes the group look ridiculously bot like, but gets my toons killed as i use a pet to tank.
One other thing about pulling, is it possible to determine the distance that a spell casting puller will cast spells from? I am finding that i prefer to spell cast pull but often if a mob is at full spell casting range, it will be out of LoS and unable to be pulled. If the puller were forced to get a bit closer to the enemy often times this problem would be alleviated as small changes in elevation between the puller and mob would have less of an effect. i have been unable to find out if this is configurable in kiss but if not it would be a nice addition imo.
update: This behavior is getting even more strange. Now i'm seeing that my assisting mages sometimes will not send their pets to attack the ma's target but if i manually target the mob they automatically send the pet and run to the mob and start meleeing...
here is an example of one of my mages ini files
puller if set to pull with melee will target mob and if is unable to immediatley melee it as it pats by it will walk out of melee range of the puller and he will stand there infinitely attempting to attack the mob that is now halfway across the zone. this will never correct itself and the puller must manually be brought back to the camp and have it's macro reset.
mq2melee is a dependency for kissassist so no matter what, /plugin mq2melee unload has no effect if kissassist is used as it reloads it. mq2melee causes all kinds of problems for me as i have turned melee off on all my caster and if they get hit in combat they will still ignore that flag and melee the enemy. this not only makes the group look ridiculously bot like, but gets my toons killed as i use a pet to tank.
One other thing about pulling, is it possible to determine the distance that a spell casting puller will cast spells from? I am finding that i prefer to spell cast pull but often if a mob is at full spell casting range, it will be out of LoS and unable to be pulled. If the puller were forced to get a bit closer to the enemy often times this problem would be alleviated as small changes in elevation between the puller and mob would have less of an effect. i have been unable to find out if this is configurable in kiss but if not it would be a nice addition imo.
update: This behavior is getting even more strange. Now i'm seeing that my assisting mages sometimes will not send their pets to attack the ma's target but if i manually target the mob they automatically send the pet and run to the mob and start meleeing...
here is an example of one of my mages ini files
Rich (BB code):
[General]
KissAssistVer=8.2.5
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=1
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=0
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=0
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=shock of blades|80
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=lesser summoning: water
PetFocus=NULL
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=NULL
PetBuffs2=burnout
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetToysOn=0
PetToys1=NULL
PetToys2=NULL
PetToys3=NULL
PetToys4=NULL
PetToys5=NULL
PetToys6=NULL
PetToysGave=NULL
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=burst of flame
MaxRadius=1200
MaxZRange=100
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

