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Fork / Mod Using the wepaon bandolier

Joined
Dec 24, 2017
RedCents
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I am pretty new here, but have been looking high and low for a way to swap weapons using the weapon bandolier based on how many mobs are in camp. I see a [Bandolier] section, but can't not figure it out. Any help would be appreciated.
 
im not sure of kissassist having a built in mechanism? But you could setup a holyshit/downshit, this would fire if there were 3 mobs at least on aggro

/if (${Me.XTarget}>2 && !${InvSlot[14].Item.Type.Equal[Shield]}) /bandolier Activate shield

Click here for more info on holyshits/downshits
 
Thanks for the Advice. I have it up and working now.

INI:

[Bandolier]
BandolierOn=1
BandolierCOn=1
BandolierSize=2
Bandolier1=2HS
Bandolier2=Deflection

Conditions.INI

[Bandolier]BandolierCOn=1
Bandolier1=2HS
BandolierCond1=${Me.Inventory[13].Name.NotEqual[Weapon1Name]} && ${Me.XTarget} < 3
Bandolier2=Deflection
BandolierCond2=${Me.Inventory[13].Name.NotEqual[Weapon2Name]} && ${Me.XTarget} > 2

Works beautifully! :drink
 
I was planning on porting this feature over to next OFFICIAL version because its one of the few things that work
BUWHWHAHAHAHAHAHAHHAHAHAHAHAHA
but look for it soon.

Why write code when you can steal it is my new motto.
 
I personally think the bandolier function should be added into the pull routine also when using range items for pulling - it's much faster then the clunky swapping of items. Obviously would need the old clunky swapping as redundancy...

Haven't used eqmules fork at all yet though, no idea if his does it.
 
Fork / Mod Using the wepaon bandolier

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