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Updated SKMM Macro - With Auto-looting

First off, sorry my coding is about limited to HTML, just learning to do /macs.

If I want my char to dink around in the zone for 30min, what do I edit in this?

Rich (BB code):
Sub WaitTime
  /warp loc 370.97 270.81 15.02
	/varset wait 35
	/for y 0 to ${wait}
	/Echo ${Math.Calc[${wait}-${y}]} minutes till we start
	/doevents
	/delay 15s
	/doevents
	/delay 15s
	/doevents
	/delay 15s
	/doevents
	/delay 15s
	/next y
/return

I'm assuming I just edit the varset, but like I said, still learning here.

Thanks
 
TheM4st3r said:
The macro is brilliant. GJ EvenLessSpam, but I have 2 problems, one of which I was able to mitigate. I get an error about the time for killing Farsoth that says: DoCommand couldn't parse /stick 10 moveback

This sounds like a moveutils ability, which I don't use. So I just removed that line as it still followed through with the macro even tho that one line didnt work.

Yes is a command for moveutils. Make sure to /plugin mq2moveutils. After warping you on top of far this line moves u back a little
 
soedoe said:
Yes is a command for moveutils. Make sure to /plugin mq2moveutils. After warping you on top of far this line moves u back a little
Actually I worked around that by using /warp loc instead of /warp target. Simply taking targets X-10 Y Z location and warpting to that.
 
I cannot download skmm.mac Is there some setting in my browser that is preventing me? I can download zip files but not mac files.
 
Umm, copy the /code from page 1. Paste it into a blank notepad doc then name it skmm.mac and put it into your macro folder
 
JoeK said:
I'm curious... it doesn't seem like there are any pats near zone in, so why do you warp off to the side for the initial wait? Couldn't you just wait at zone in?
I've had a few times where there was a roamer at zone in, so I guess there are paths to down there ;)
 
Will see how the mission go now that we need to loot shards and that Farsoth is stronger to kill...
 
10 and I guess they are still as hard as before... well dont think its possible without running a group of bot...

Will have to find something else...
 
i see they added the clockwork mission back

wonder how much they changed with that?
 
think this can be updated to work now or is the exp just nerfed so bad it's not worth it? i haven't tried the mission since the patch so not sure what they did to exp
 
From what I understand you
1) Need to kill several NPC's to even spawn Farsoth.
2) Need to kill a far tougher Farsoth.
3) Need to loot a shard on each toon that needs to get XP.
 
i scripted up a run last night just for the heck of it. using 4 brutes to try and just zerg the mobs, 1 at a time... the problem is the warriors have crap dps, and there is now a limit as to how many times you can die for your group... i got a message saying your group has 10 deaths left.

This mission is so nerf, it's not worth it anymore.
 
Anyone ever made a syncronized macro for something like this? I have 6 toons that could all do the mission if they had macs to keep them working together. Possibly one leader mac and a follower mac for 2-5 toons. I am trying to do this myself but by the time I get it done they will prolly have another update hehe...
 
Updated SKMM Macro - With Auto-looting

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