Over the last four years we've watched how these changes have impacted gameplay and decided a different adjustment was in order. There were several lessons learned, some aspects of the changes we've been happy with, while other aspects have caused friction in ways that wasn't our goal.
We've reevaluated how we want to limit the power of these abilities and will be making a number of changes that we consider an overall improvement for most classes. See the following excerpt from next month's update notes.
We've reevaluated how we want to limit the power of these abilities and will be making a number of changes that we consider an overall improvement for most classes. See the following excerpt from next month's update notes.
- All - AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes' escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your mana to activate.
- Berserker - Self Preservation - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now consumes 20% of your endurance to activate.
- Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your mana to feign death and allows you to escape combat from NPCs up to a level difference of +5 and your warder to escape combat from all NPCs, with a 2.5 minute reuse time.
- Cleric - Divine Peace - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 15 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously it was unlocked in Veil of Alaris at level 91).
- Druid - Veil of the Underbrush - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 15 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously it was unlocked in Veil of Alaris at level 95).
- Enchanter - Friendly Stasis - Increased the level difference to +5 (up from +3). This ability now consumes 20% of your mana to activate.
- Enchanter - Self Stasis - Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 10 minute reuse by rank 4 at level 85 (up from 6 minutes at level 105). This ability now consumes 20% of your mana to activate.
- Magician - Drape of Shadows - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 15 minutes (up from 3 minutes at 105). This ability now consumes 20% of your mana to activate.
- Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. This ability now consumes 2% of your endurance to activate. Rank 9 is now available in Underfoot (it was previously unlocked in House of Thule).
- Necromancer - Death's Effigy - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). This ability now consumes 2% of your mana to activate. Ranks 1-4 are now available in Underfoot (rank 1 was previously unlocked in House of Thule and ranks 2-4 in Call of the Forsaken).
- Paladin - Balefire Burst - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 15 minutes (up from 3 minutes) and made the ability available at level 85 in Underfoot (it was previously unlocked in House of Thule). The ability now consumes 20% of your mana to activate.
- Ranger - Cover Tracks - Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now consumes 20% of your mana to activate.
- Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5 minute reuse timer at level 85. This ability now consumes 2% of your endurance to activate.
- Shadowknight - Death's Effigy - This ability now consumes 2% of your mana to activate.
- Shaman - Inconspicuous Totem - Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now consumes 20% of your mana to activate.
- Warrior - Howl of the Warlord - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 15 minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (it was previously unlocked in House of Thule). The ability now consumes 20% of your endurance to activate.
- Wizard - A Hole in Space - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 15 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously it was unlocked in Veil of Alaris at level 95).
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