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Problem - Under Water Issues

Kookies

Well-known member
Joined
Jun 22, 2020
RedCents
2,751¢
Hello!
I'm having an issue where the Cleric/Mage running MQ2Cleric/MQ2Mage decide to run away randomly to a far point in the zone when slaying under water. Is there a trick to fixing this?
 
you can adjust your useswimfix value to the opposite of what it is.

alternatively you would want to check your nav mesh - if your navmesh is telling the toons they need to take the long way, they will take the long way
 
Hello!
I'm having an issue where the Cleric/Mage running MQ2Cleric/MQ2Mage decide to run away randomly to a far point in the zone when slaying under water. Is there a trick to fixing this?
I noticed this frequently camping Morwenna. If I set up to close to the edge of the zone underwater toons would go on leisure swims and the go idle. Also it they would go spastic if I forgot to take off follow me.
 
I noticed this frequently camping Morwenna. If I set up to close to the edge of the zone underwater toons would go on leisure swims and the go idle. Also it they would go spastic if I forgot to take off follow me.
yup, this is a mesh issue in this particular area
 
Problem - Under Water Issues

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