- Joined
- Oct 18, 2013
- RedCents
- 2,776¢
My puller goes out. Casts a non-damage spell to pull, turns around, and runs back to the group (where he started from).
However if the spell (a debuff in this case) was resisted, he stands there and recasts, and by that time takes 2-3 rounds of melee. I've never noticed 2 resists in a row to see how that story goes.
If the action is pulling, can we instead have the behavior be to pull (resist or not) and run back to camp?
- - - Updated - - -
Also, the spell can hit the mob with its range. My puller actually runs out to cast it, which is also ridiculous. Can MQ2 / KA detect the range of the spell versus the mob distance, before deciding whether he needs to run out to cast?
However if the spell (a debuff in this case) was resisted, he stands there and recasts, and by that time takes 2-3 rounds of melee. I've never noticed 2 resists in a row to see how that story goes.
If the action is pulling, can we instead have the behavior be to pull (resist or not) and run back to camp?
- - - Updated - - -
Also, the spell can hit the mob with its range. My puller actually runs out to cast it, which is also ridiculous. Can MQ2 / KA detect the range of the spell versus the mob distance, before deciding whether he needs to run out to cast?

