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Question - Two questions about conditionals

LurkMcGurk

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I have two questions about making new conditionals that I haven't seen done here or maybe I didn't look enough!

First one is I would like to make it so that if the mage loses his pet - even in combat - he'll resummon it. Right now he refuses to make a new pet until the fight ends. Maybe I can do this without a conditional, im not too sure.

Second one is I would like to make a conditional that forages when out of combat. I used to be able to put it under MQ2Melee with a basic forage=1 but it doesn't seem to be working anymore. I assume I could put it under buffs though in a kissassist INI - for a similar effect now that conditionals are allowed. I havent seen anyone do it yet though
 
Forage you can add to Buffs without conditions. Either have it try to summon an object it will never find or set a max on something if you want it to stop before overflowing bags.

HTML:
Buffs15=Forage|Summon|a wild Lurkberry|1

or
HTML:
Buffs15=Forage|Summon|Vegetables|20

For the pet, I think you'd have to go conditions (or holy?) because any other summon spell would waste time attempting to cast throughout the DPS section.
 
Kiss doesn't support forage by design currently. That is something we can look into.
 
Kiss doesn't support forage by design currently. That is something we can look into.

With everything stacking to 1000 and considering you can forage stuff like Relic Fragments, Planar Energy Shards, Ethernere Essence - I figured leaving forage on would be an interesting test to see if the clutter was worth the profit.
 
I have two questions about making new conditionals that I haven't seen done here or maybe I didn't look enough!

First one is I would like to make it so that if the mage loses his pet - even in combat - he'll resummon it. Right now he refuses to make a new pet until the fight ends. Maybe I can do this without a conditional, im not too sure.

i use a downshit for this..i have it set for my mage to start summoning a new pet as his is dying as well.

Rich (BB code):
/if (${Macro.Name.Equal[kissassist.mac]} && !${Me.Pet.ID} && ${Me.PctMana}>13 || (${Me.Pet.ID} && ${Me.Pet.PctHPs}<30) && ${Me.PctMana}>13) /casting "petspellhere"
 
(It's Condition not Conditional) but eh it's kinda simple to do, so here it is:
Rich (BB code):
DPS1=Petspell|100
DPSCond1=!${Pet.ID}
 
/melee on forage=on still works. If you want to make it persistent, do /melee save (or edit the file and /melee load).
 
Unless you are using a pet to tank, I would advise not summoning a pet in combat, you just lose dps summoning it. Cast time is probably 3-5 secs, so you've lost 3-5 secs of dps. Maybe on mage or necro pets it might be worth it , not really sure, but on shaman I had a macro where it would resummon pet as its first priority instead of other duties like healing. It was a disaster on named mobs that did ae's that constantly just killed the pet each ae, so the bot would just loop into this summoning pet cycle and never heal the toons, was just a huge disaster and I would wipe everytime to the namer. Think that macro might have been zbot iirr. It would prioritize summoning the pet, and it would never heal toons if ae ate the pet, because it spent time resummoing the pet after each ae killed the pet.
 
Question - Two questions about conditionals

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