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Problem - Two Issues With GoM

Joined
Feb 22, 2014
RedCents
2,707¢
I've noticed two issues with Kiss and GoM that may be particular to one or two classes, but I especially notice it on enchanter and mage.

1. GoM spell fires when Chromatic Haze is in the song window. This could blow a nuke on something like a mage's servant spell or a dot.

2. The biggest issue I see is that GoM overwrites Mez. So the puller brings us 4 mobs, GoM fires from someone in the group and the enchanter will keep trying to cast the GoM spells while the tank goes down.

In my opinion, Mez routine should be the absolute first, just as the heal routine is for healers.

Using KissAssistVer=10.2.2
 
It would be nice if GOM was built into the castspell sub, instead of an event. That way toons do not end up stuck in the GOM sub. It hurts hybrids dps a bit, because it locks hybrids in the event until the toon is castready and then it fires the GOM spell, which cuts down on weaves and melee abilities.
 
Then you have the casters that get angry because they are not casting their high mana/damage spells, while GOM is up, because the spell bar is in global cooldown..

Fixing the Mez issue should be easy to, not sure about the interrupting casting in DPS. Once a cast is started there are no /doevents that would cause the GOM Event to trigger, and stop a DPS spell mid cast.
 
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In the attack loop just before the call to combat cast you could put a check GoM song and castready that calls the GoM sub.
 
OK. What I did for this is when mezzing and GOM triggers, GOM is bypassed, and you continue mezzing. As far as Melee, if you have Melee on, and in combat, and GOM gets triggered. In the wait for GlobalCoolDown loop I call the Weave and Mash routine. So your highbred tank classes still get to use GOM and while waiting they are weaving and mashing their little hearts out...
 
Problem - Two Issues With GoM

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