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Question - Turgur's Swarm chain casting

Joined
Feb 27, 2009
RedCents
636¢
I have my ini set as:
DPS1: Turgur's Swarm|99|debuffall|slow|always

and my shaman just chain casts turgurs swarm everytime its up..anyone know a fix?
 
The problem is the name of the debuff that lands on the mob is NOT the same as the Spell that was cast. Would need a Dual tag to fix this issue, but the dual tag doesn't work with debuffall.
 
Ah, the actual slow is called Insects, not Swarm. Will a condition check work with debuffall?

Code:
DPS1=Turgur's Swarm|99|debuffall|slow|always
DPSCond1=${Target.BuffsPopulated} && !${Target.Buff[Turgur's Insects].ID}
 
Last edited:
Unless you just want to be sure the slow spell is Turgur's, I would just go with !${Target.Slowed.ID}
 
Sort of unrelated but, you may find it helpful while setting up your crew


Code:
holyshit12=/if (!${Target.Slowed.ID} && ${Me.Inventory[mainhand].ID}!=133167  && (!${SpawnCount[pc slower group]}  || ${SpawnCount[pc group slower]} && ${Spawn[pc group slower].Type.Equal[Corpse]}) && ${Target.Body.Name.NotEqual[Undead]}) /Bandolier Activate Slow
holyshit13=/if (${Target.Slowed.ID} && ${Me.Inventory[mainhand].ID}!=148825) /Bandolier Activate 1Hand

I use this on my paladin, with a slow procing weapon. Posting because there are times when you can have someone fill in as slower as needed (conditionally) I also tinkered around with setting limitation by class so if I am working up a group that has both a shaman and an enchanter, I will limit one or the other to not slow unless the other is dead.
 
Sort of unrelated but, you may find it helpful while setting up your crew


Code:
holyshit12=/if (!${Target.Slowed.ID} && ${Me.Inventory[mainhand].ID}!=133167  && (!${SpawnCount[pc slower group]}  || ${SpawnCount[pc group slower]} && ${Spawn[pc group slower].Type.Equal[Corpse]}) && ${Target.Body.Name.NotEqual[Undead]}) /Bandolier Activate Slow
holyshit13=/if (${Target.Slowed.ID} && ${Me.Inventory[mainhand].ID}!=148825) /Bandolier Activate 1Hand

I use this on my paladin, with a slow procing weapon. Posting because there are times when you can have someone fill in as slower as needed (conditionally) I also tinkered around with setting limitation by class so if I am working up a group that has both a shaman and an enchanter, I will limit one or the other to not slow unless the other is dead.

Most of that wouldn't be required, if there was a way to check and see if the detrimental(slow) spell you were going to cast would overwrite the existing spell on the mob. Hmm, kind of like .Stacks works for character players.

The MQ2 dev team have the ability to check if a spell can stack with buffs on a character player, but are not able to figure out how to apply the same logic to an NPC for Detrimental effects, or can they?

I only write macro's so I am ignorant of such things.
 
Question - Turgur's Swarm chain casting

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