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TsC – Automated Inventory Management & Consolidation For Your Whole Crew

Release TsC – Automated Inventory Management & Consolidation For Your Whole Crew (1 Viewer) 4.1.6

I have an issue with it seeing characters i do not have on my peers list and its causing it to hang. these are characters i have had on before, but someone else has on in zone.
 
I have an issue with it seeing characters i do not have on my peers list and its causing it to hang. these are characters i have had on before, but someone else has on in zone.
Remove them from your TSC toons config file (next/config/tsc/toons.Lua)
 
Note for everyone:

If you're using an older skin, it might break the scanning process. In the recent patch, they changed the column that shows item locations in the find window.
If your skin doesn't reflect this change, TSC won't be able to determine the item's location.
 
@raw

Thanks for the update.

I had some weird errors when i originally ran the new code. But based on your earlier comment I tried to change everything to default ui and tried again and i still get this error below.

1763583094742.png


This was the original error.

1763583432154.png

The lines prior to the error
1763583631600.png
 
@raw

Thanks for the update.

I had some weird errors when i originally ran the new code. But based on your earlier comment I tried to change everything to default ui and tried again and i still get this error below.

View attachment 72831


This was the original error.

View attachment 72832

The lines prior to the error
View attachment 72834
Weird. I will look into it.
For the lines that say item will go to nil for consolidation, can you tell me where your toon is currently storing them (e.g., bank + inventory, or plots + depot, etc.)?
Thanks.
 
Id prefer not to, I might need to load them again in the near future.
If someone else is playing your toons, the only thing I can think of is to run TSC in another zone or temporarily remove them from your config file.
You can back up their entries in the pignore.Lua (personal ignore) and hoard.Lua to save their item preferences.
 
It still seems to be picking up some no-trade items. It wants to trade a couple of the trophies between characters. It also seeems to be catching tools to trade between characters, like their filleting knives, which I do not remember it doing that before.

1763643712546.png
 
It still seems to be picking up some no-trade items. It wants to trade a couple of the trophies between characters. It also seeems to be catching tools to trade between characters, like their filleting knives, which I do not remember it doing that before.

View attachment 72841
Are you using the default skin?

In the last patch, they moved the "Location" column in the find window from col4 to col5.

If your skin doesn't reflect this change, TSC won't know where the item is located.

And if it doesn't know where it's located, it can't perform checks like whether it's no drop (e.g. mq.TLO.FindItemBank('...').NoDrop())

If you're feeling brave, you can update your XML files yourself eq/uifiles/skinname/EQUI_FindItemWnd.xml and add an empty 4th column:
XML:
<Columns>
       <Heading>L</Heading>
       <Width>60</Width>
</Columns>
 
I will have to check, and possibly reload. I do use a Custom UI, but had moved the FindItemWnd xml file out of the Custom UI directly. Is it using a different window to search for the items?
 
I will have to check, and possibly reload. I do use a Custom UI, but had moved the FindItemWnd xml file out of the Custom UI directly. Is it using a different window to search for the items?
It uses the find item window, so you should be good if you've updated. You're on 4.1.1?
 
I reset all my UI's on all toons, and it has not done it since. I will keep an eye out, and let you know if it happens again. Thanks!

Yes, I am on 4.1.1.
 
I don't know if it's the intended behavior or not, but I notice that items that are on the Consolidation Ignore list don't show up when using the Search & Deliver feature.
 
I don't know if it's the intended behavior or not, but I notice that items that are on the Consolidation Ignore list don't show up when using the Search & Deliver feature.
It is intended. I figure if you put them on the ignore list, it means you don't intend to trade them.
Do you think it makes more sense to include them?
 
For the purpose of a "Search and Delivery", I would say they should be included. Example is your force feed food to keep you from eating your stat food, you might need some for skill ups or even Artisan recipes, but don't want them consolidated under normal conditions. But that's just my thoughts, others might feel differently. :)
 
1764049543697.png

It runs the scan across all my toons but it doesn't find anything. There are many duplicates on all toons in inventory and in banks but is comes back with zero.

Any idea what I might be doing wrong? (it also finds no items when doing search and deliver)


1764049846094.png
 
View attachment 72878

It runs the scan across all my toons but it doesn't find anything. There are many duplicates on all toons in inventory and in banks but is comes back with zero.

Any idea what I might be doing wrong? (it also finds no items when doing search and deliver)


View attachment 72879
I can see that you're using and old version. Can you update to 4.1.2 and see if that fixes it?
 
Is it within the scope of the Lua to be able to consolidate collectibles across properties? For example, I have 4 plots with multiple stacks of the same collectable across them. Can it consolidate them onto one property?
 
Is it within the scope of the lua to be able to consolidate collectibles across properties? For example, I have 4 plots with multiple stacks of the same collectable across them. Can it consolidate them onto one property?
It should, yes, if they are the same item located in 2 separate plots.
This hasn't been tested as throroughly as some other parts of the tool, so let me know how it goes.
 
is there an issue with the "new" bank window? I cant seem to get it to pull items out of the bank... it just loads that Lua and then skips it.
 
With current MQ build, in Collectibles Item Mode, using the "All Give to..." button, it goes through the sort on the Find Item Window, then crashes to desktop without a Crash detected window.
 
I think I have isolated a couple of things that are problems. One is that the name of the tradeskill depot button in the bank UI has changed, as has the auto button name. TradeskillDepot.Count(), .FindItem(), .FindItemCount() all appear to be a root potential cause of the crash. Removing those calls will make it stable again, but obviously that causes issues with understanding how much room (if any) is available in the tradeskilldepot.

It seems to be stable in the character trading portion without any changes, but the banking/depot portions are likely the most glaring issue folks will run into.

Edit: Removed Capacity() as a potential cause, as that seems to work without crashing.
 
Last edited:
Having somewhat of a similar issue with the tradeskill Lua, so I thought I would check this out. Went to clean all and as soon as it tried to load the depot got 7 crashes. Tradeskill Lua guys are saying disable depot and that will run but since this uses the depot, figured I would check it out.
 

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Correct. something as simple as

local mq = require('mq')
mq.TLO.TradeskillDepot.Count()

Will cause the crash assuming you have a tradeskill depot.
 
Haven't tried this since my last post, gave it a run this morning and it's mostly working, once you tab over to the depositing toon and manually open your Depot, it will deposit the items.
Screenshot 2026-01-27 072556.png
 
Based on a post in the TCN thread, I changed BIGB to BNK on 3 lines in shared.Lua found in the TSC/scripts folder; lines 73, 682, and 744, and this seems to have it mostly working.
 
The crashes should be fixed.
Be sure you have the latest version of MQ.
Also make sure you are using an up to date skin.
They updated the bank UI, and if your skin hasn't been updated to reflect that, you'll have problems.
 
Ran this morning, a give all on collectibles and a tradeskill consolidate all. Didn't see any problems...

One item of note that's been happening since expansion release is it attempts to consolidate the new evolving TS mask. Hadn't brought it up because it just moves right past it without stopping.
Screenshot 2026-01-30 070430.png

Thanks for the fixes!
 
Release TsC – Automated Inventory Management & Consolidation For Your Whole Crew

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