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Troll's Complete Compile - update 20061024 8:30 am EST

a_troll_01

Active member
Joined
Oct 5, 2006
RedCents
21¢
Updates:
5 Oct 1803 - Compile Source Code Uploaded
6 Oct 0905 - Replaced AllWarp with RWarp; Updated MQ2CGank, MQ2PiggyZone; Added MQ2CSum
6 Oct 1019 - Added MQ2MasterMind, MQ2SpawnMaster
6 Oct 1330 - Compiler optimizations
6 Oct 1500 - ...20061006v01.zip. Added MQ2Trek, MQ2XPTracker, MQ2WorkingAssist
6 Oct 2030 - Updated Source post.
7 Oct 0845 - Included a MacroQuest.Ini with common plugins loaded. Slimmed down MQ2Hud.ini.
7 Oct 1815 - ...20061007v01.zip. Added MQ2AutoSkills, MQ2Faerune
8 Oct 2015 - Added MQ2tHack
24 Oct 0830 - Update to MQ2Melee, new version by s0rcier; Added MQ2Rezzy
25 Oct - Precompile and Source removed due to the EQ patch which updated eqgame.exe
Alrighty. Here is a compile that contains all of the plugins that you are used to.

Be smart and use caution, or take chances...it's up to you.

Now before everyone goes crazy, I have used /Warp and /Fade but not /Gate.

Plugins
MQ2RWarp - Updated, Tested and working
MQ2AllWarp - Added 6 October, v01
MQ2AutoSkills - Added 7 October
MQ2AutoSize
MQ2Bandolier
MQ2Bzsrch
MQ2Cast
MQ2CGank - Updated 6 Oct, Tested and working
MQ2Chat
MQ2ChatWnd
MQ2Combat (structure changes required, included but not tested)
MQ2COpen
MQ2Cursor
MQ2CustomBinds
MQ2CSum - Added 6 October
MQ2DoCrack
MQ2Eqbs
MQ2EQBugFix
MQ2EQIM
MQ2Events (structure changes required, included but not tested)
MQ2Exchange
MQ2Faerune - Added 7 October, v01
MQ2FPS
MQ2GMCheck
MQ2HUD
MQ2Irc
MQ2ItemDisplay
MQ2Label
MQ2Map
MQ2MasterMind - Added 6 October
MQ2Melee - Updated 24 Oct
MQ2MoveUtils
MQ2NetBot
MQ2NetHeal
MQ2PiggyZone - Updated 6 October
MQ2Rezzy - Added 24 Oct
MQ2SpawnMaster - Added 6 October
MQ2SpellTimer
MQ2SuperDuperGhettoSpeed
MQ2Targets
MQ2Telnet
MQ2tHacks - Added 8 October
MQ2Tracking
MQ2Trek - Added 6 October, v01
MQ2Twist
MQ2WorkingAssist - Added 6 October, v01
MQ2XPTracker - Added 6 October, v01




Please post errors within this thread.



If you use it and like it, throw me a RedCent
 
Last edited:
Re: Trolls Complete noAuth Complie

Just to clear things up a bit for those new to MQ2.

The macroquest.ini that I distribute is the one from the MacroQuest2 site. If you replace your macroquest.ini, with the one I distributed, you will need to reload your plugins.

From within EQ just type /plugin {plugin name}
 
Last edited:
Re: Troll's Complete noAuth Complie

What function were trying when you CTD - /Warp (loc, wp, target, succor or safe), /fade, or /gate?

I'll check the .dll again to make sure I moved the right version up.

thanks.
 
Re: Troll's Complete noAuth Complie

You need to include your source code project.
 
Re: Troll's Complete noAuth Complie

I used /warp target in Abysmal just to test it out, zone was empty and all tho I don't rely on that function, I like to know I have it if I need it,and it crashed :# No worries. I'm sure you'll fix it, also my /fade doesn't even work. . . Everything else works, Great job on everything man ;)
 
Re: Troll's Complete noAuth Complie

MQ2MoveUtils​
/stick
/stick [on|off]
/stick [hold] current target even if you lose/change target
/stick [<dist>] units of your target
/stick [[-]<dist>[%]] - Substract or percentage modifier
/stick [behind] your target
/stick [behindonce] your target once
/stick [pin] your target
/stick [!front] not in front of your target
/stick [moveback] to <dist> from target
/stick [loose] to target
/stick [uw] look up/down at target
/stick [id <spawn>] to target with ID
/stick [mpause] manual control pause toggle
/stick [pause|unpause] MoveUtils
/stick [save|load] INI file
/stick [mindelay <time in ms>] return to camp or resume after manual move
/stick [maxdelay <time in ms>] return to camp or resume after manual move

/moveto
/moveto [loc Y X|off]
/moveto [<dist>] area your anchor
/moveto [[-]<dist>] - Substract modifier
/moveto [mpause] manual control pause toggle
/moveto [pause|unpause] MoveUtils
/moveto ID [Spawn ID | If not numeric value then move to current target]
/moveto [mindelay <time in ms>] return to camp or resume after manual move
/moveto [maxdelay <time in ms>] return to camp or resume after manual move
/moveto [save|load] INI file

/circle
/circle [on|off] set anchor use current radius.
/circle [on <radius>] set radius at current||existing loc
/circle [<y> <x>] anchor location
/circle [mpause] manual control pause toggle
/circle [pause|unpause] MoveUtils
/circle [drunken] toggle
/circle [mindelay <time in ms>] return to camp or resume after manual move
/circle [maxdelay <time in ms>] return to camp or resume after manual move
/circle [save|load] INI file

/makecamp
/makecamp [on|off] on drops anchor at current location
/makecamp [<y> <x>] anchor location
/makecamp [mindelay <time in ms>] return to camp
/makecamp [maxdelay <time in ms>] return to camp
/makecamp [leash] toggle
/makecamp [leash [<dist>]] implicit on
/makecamp [radius <dist>]
/makecamp [mpause] manual control pause or break
/makecamp [pause|unpause] MoveUtils
/makecamp [return] immediatly to camp
/makecamp [save|load] INI file
 
Re: Troll's Complete noAuth Compile

Heh Dorked up =P I'll check back later on. I was missing melee and stick, helps with PLing. Also Piggyzone isn't working.. It tells me, That is not a valid command. Please use /help. Tried typing /zone PoKnowledge and the just /zone (which lists the zones)I got nothing. Except for the invalid command again.
 
Re: Troll's Complete noAuth Compile

Cgank isnt working,at least in TSS zones.
 
Re: Troll's Complete Compile - Optimized for speed and reposted

I'll get the updated source posted this evening after I'm done messing around with BardSwap, which is broken all to hell.
 
Re: Troll's Complete Compile - Optimized for speed and reposted

I have a small issue, not a really big deal but something noticable nontheless.. When i use the Hud, my window slows down a fairly decent amount, seeming to make EQ run more sluggish and slower, Any reason for this or a fix? or something i can do?
 
Re: Troll's Complete Compile - Optimized for speed and reposted

I have a small issue, not a really big deal but something noticable nontheless.. When i use the Hud, my window slows down a fairly decent amount, seeming to make EQ run more sluggish and slower, Any reason for this or a fix? or something i can do?

I haven't noticed any issues with MQ22Hud but I'll take a look. Which Hud are you using? What else are you loading?
 
Re: Troll's Complete Compile - Optimized for speed and reposted

The only hud im using is just the one that i get when i hit F11, the default one from loading the compile, and im not running anything else to my knowledge heh
 
Re: Troll's Complete Compile - Optimized for speed and reposted

There are many HUDs to choose from depending on how much screen real estate you want to use and the power of your PC. I'll go ahead and look at the MQ2Hud.ini that I have distributed but you may want to check out the following link.

Here is a good link to a HUD thread on RG.
http://www.redguides.com/community/showthread.php?t=4876
 
Re: Troll's Complete Compile - Optimized for speed and reposted

I am looking for the source to a working copy of MQ2BardSwap. If anyone has already worked out the issues please send me a PM.

Thanks
 
Re: Troll's Complete Compile - Optimized for speed and reposted

How do you anchor a toon using moveutils? tired of running toon back after fight?? Any help??
 
Re: Troll's Complete Compile - Optimized for speed and reposted

When you next mess with stuff could you please add faerune please, if possible

Thanks Again

Peace :D
 
Re: Troll's Complete Compile - Optimized for speed and reposted

Possible to get autoskills up on next run? Thanks ahead of time
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Faerune and Autoskill added in the 20061007v1 build. Enjoy
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Could you please post the source for Autoskills?

Thanks
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

how do i turn off that horrible autoforage addition?
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

gagkek said:
how do i turn off that horrible autoforage addition?

/melee forage=off

It's part of MQ2Melee I believe. To turn it off permanently, you have to add it to the character's MQ2Melee INI file.
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Gondola said:
/melee forage=off

It's part of MQ2Melee I believe. To turn it off permanently, you have to add it to the character's MQ2Melee INI file.

/melee save saves your current settings; no need to manually edit the INI
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Is Warp still More risky than normal or this one is GTG?
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

footdoctor said:
Is Warp still More risky than normal or this one is GTG?

/warp and /zone have always been risky.

Are they more risky now? Probably. I still warp on occasion but I try to exercise some common sense. Don't /warp to high profile target, great distances or around other players.

There is some speculation that certain zones are being watched more closely than others but I really have no idea.
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Was just wondering if it was just me or anyone else? I am using your compile atm and for some reason i dont see the mobs on my map? Anyway i can turn it on? Or am i missing some file? Thanks!
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Leilin_2000 said:
Was just wondering if it was just me or anyone else? I am using your compile atm and for some reason i dont see the mobs on my map? Anyway i can turn it on? Or am i missing some file? Thanks!

assuming you have done /plugin mq2maps

/mapfilter npc
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Alrighty. Who gave me a negative RedCent for for "Missing Source"? Ya know, you could have posted a request or sent me a PM and I would have updated the TrollSource.Zip.

Damn, that's just cold blooded...
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Make sure that you have the "2" pressed down on your map window, as well...ie, you aren't turning the second layer off, because that's where MQ2 displays the map data.
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Posted in the wrong thread. gah.
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

Just so you know the autoskill Forage cant be shut off! i tried removing the plugins all together and its skill making me autoforage
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

I am having a problem with /zone, did I miss a plugin or something? thanx
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

same here, this autoforage is very annoying
 
Re: Troll's Complete Compile - update 20061007v1 6:15 EST

If you are using mq2melee, that autoforages as well as mq2autoforage.
 
Troll's Complete Compile - update 20061024 8:30 am EST

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