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Question - tradeskills

Joined
Dec 2, 2014
RedCents
1,815¢
I'm finally going to take the plunge and level my tradeskills... I was wondering what macro/macros people are using for tradeskills?
 
I personally take advantage of Draught of the Craftsman. A few of those with high trivial combines has always worked well for me. I use them for Pottery (powersources), tailoring (wrist patterns), smithing (wrist patterns). Fletching I just skill up off the vendor bought arrow/bows to 282 and then pick the path of what I have supplies stockpiled of. Baking I usually finish off by brute forcing VoA Fish recipes. Brewing vendor bought process until MHB trivial then I usually do Champagnes. Jewelery is easy as sin, or if I have a bunch of gems worth vendoring I cut them while a Draught is going or cut the other gems that have no sale value while Draught is running. I usually do Champagne Magnums first as I skill up some that I can then use in brewing.

I used to just use the combine.mac, however DBG added an autocombine feature until out of components a year or two ago and haven't really done much tradeskilling since that was implemented.
 
Tradeskilling is so easy since they added the auto-combine button most of the old tradeskill macros have been neglected. There is still one I find useful for learning new recipes. It does require modification for each new recipe and does not work with portable combine containers; requires a loom instead of sewing kit. It is much easier to set-up and let the macro place the items over and over until you learn the recipe.


Rich (BB code):
| Simple environment (forge, kiln, etc) experimental combine macro
| envcombine.mac
| 2012-02-13 by Sym


#Event LearnedRecipe "You have learned the recipe #*#"

Sub Main

| change IC value to how many items to combine
    /declare IC int outer 2
    /declare Item[${IC}] string outer
    
    
| /varset name of each item, must match # above    
    /varset Item[1] Water Flask
    /varset Item[2] Gnomish Spirits
 

| nothing else to edit past here    
    
    /declare a int   
    :Start
        /doevents
        /for a 1 to ${IC}
            /nomodkey /itemnotify enviro${a} leftmouseup
            /delay 2
            /if (${Cursor.ID}) {
                /nomodkey /itemnotify enviro${a} leftmouseup
                /delay 2
            } else {
                /if (${FindItem[=${Item[${a}]}].InvSlot} > 0) {
                    /nomodkey /ctrl /itemnotify ${FindItem[=${Item[${a}]}].InvSlot} leftmouseup
                    /delay 2 ${Cursor.ID}
                    /nomodkey /itemnotify enviro${a} leftmouseup
                } else {
                    /beep
                    /e You are missing ${Item[${a}]}
                    /endm
                }
            }
            /delay 2
        /next a
		/delay 5
        /notify ContainerWindow Container_Combine leftmouseup
		/delay 5
        /delay 2s ${Cursor.ID}
        :ClearCursor
            /autoinv
            /delay 5 !${Cursor.ID}
        /if (${Cursor.ID}) /goto :ClearCursor
        /delay 5
    
    /goto :Start
/return


sub Event_LearnedRecipe 
    /beep
    /echo You have learned how to make this, you can use combine.mac now instead
    /end
/return
 
Man, it'd be awesome if we could somehow script in a way to learn recipes by pulling info from other databases/data repositories, bouncing it off components on hand, and then then doing combines until one is made. Would really help with the artisan aug.
 
Man, it'd be awesome if we could somehow script in a way to learn recipes by pulling info from other databases/data repositories, bouncing it off components on hand, and then then doing combines until one is made. Would really help with the artisan aug.

Yeah, this would be awesome if you had it looking at eqtc
 
Question - tradeskills

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