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Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]

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How about a check to see that you already did the abysmal quests before running through the whole routine and then going to west freeport for the quests..... 😅 😅 😅

I guess they really arent quests, so there wouldn't be a way to check. lol
 
How about a check to see that you already did the abysmal quests before running through the whole routine and then going to west freeport for the quests..... 😅 😅 😅

I guess they really arent quests, so there wouldn't be a way to check. lol
exactly.. so we do a skill check, which is the next best thing..
 
I have alchemy 46/300 and level 85 event coordinator tells me my skill not high enough to get the trophy quest, but two trips to abysmal didn't do the trick. looking in to this.

Same situation where I already had turn in items in my inventory. She says you appear to already be working on a task for us and it skips over the turn in (i may have mac ended between combines?)
 
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I have alchemy 46/300 and level 85 event coordinator tells me my skill not high enough to get the trophy quest, but two trips to abysmal didn't do the trick. looking in to this.

Same situation where I already had turn in items in my inventory. She says you appear to already be working on a task for us and it skips over the turn in (i may have mac ended between combines?) That was about the time the server went down.

Confirmed, if you start up the macro with a turn-in item in inventory, she won't give you items and it skips to the next tradeskill.
 
I have alchemy 46/300 and level 85 event coordinator tells me my skill not high enough to get the trophy quest, but two trips to abysmal didn't do the trick. looking in to this.

Same situation where I already had turn in items in my inventory. She says you appear to already be working on a task for us and it skips over the turn in (i may have mac ended between combines?) That was about the time the server went down.

Confirmed, if you start up the macro with a turn-in item in inventory, she won't give you items and it skips to the next tradeskill.

Don't even know how this is a thing, I addressed this a million years ago..

/Call WalkToNPC "${TS_NPC}" - goto the NPC
/Call Chk_Turnin "${IniName}" - do we have any items to turn in, turn them in.
/Call Chk_Destroy "${IniName}" - anything left over, destroy it
/Call SayText - get more supplies.

:(
 
Holy Crap

Recipe3ItemName=Wayfarer Blue Dye
Recipe3ItemID=581

should be Recipe3ItemID=58176 - how did this even work before,, ??????????????

I mean how? HOW!

[Recipe3]
Recipe3ItemName=Wayfarer Blue Dye
Recipe3ItemID=58176
Recipe3Container=Medicine Bag
Recipe3Known=TRUE
Recipe3Trivial=46
Recipe3SkillType=Alchemy
Recipe3MakeTotal=20
Recipe3Items=2
Recipe3Item1=Simple Berry Extract
Recipe3Item2=Wayfarer Resin
 
#event turnin "#*#you appear to already be working on a task for us #*#"

/call turnin

find such and such item and turn it in.?
 
It has been wrecked since 2.0 came out.. how can this be...

I get the name from the ID.. and the ID is wreckt..

/varset item_name ${FindItem[${RecipeID}].Name}

so it tried to grab NULL
 
All of my olders copies after addressing this before, have the right id, something more recently uploaded went back to the wrong id.

using notepad++ so only thing I can think is a couple of characters got erased, then saved..

but I'm guessing it works now for alchemy...
 
Yep, all was good ran back to abysmal, finished turning in the items, came back got the quest and did the quest and got the trophy. flawless. :)

using notepad++ so only thing I can think is a couple of characters got erased, then saved..
I have a bad habit of editing shit and forgetting to hit save and wondering why my changes had no effect. HAHA
 
My edit job to satisfy my flavor. haha
/echo \aoSmithing, Pottery, Tailor, Brewing, Jewelry, Baking, Fletching, Tinker, Alchemy, Toxicology, Research
 

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jb321 updated Tradeskill Construction Set |Quests:GOD,TSS,POK,POR with a new update entry:

Alchemy Freebie Recipe Id Fix, New Swap types for swapping containers around

the recipe id for an alchemy recipe in GOD has or had been wrong in the past and was fixed and then broken again sometime between 2.0 and now.. anyhow.. Alchemy GOD freebie will work all the way through now..

Added: Armor and Shields will be considered swappable from the bottom slots and can be put into bags when swapping out a tradeskill container...

Read the rest of this update entry...
 
What's the name of that plug in or masking thing that only shows WAR, CLR, and stuff in the UI?
 
What's the name of that plug in or masking thing that only shows WAR, CLR, and stuff in the UI?
/caption anon on
and mq2labels

keep in mind caption anon can and will crash you - and if you log out with it on, you will likely not be able to log back in without editing your macroquest2.ini to turn captions back off.
 
Shop and Make a single recipe: (limit make count to 10)

/mac tsc ShopR potterytrophy 3

3 being the recipe number you want to shop for..

1607643477516.png

Shop for a single recipe:

/mac tsc ShopMR potterytrophy 3

3 being the recipe number you want to shop and make for..

1607643704484.png


shop and make all recipes: this is not mass shopping, this is shopping per recipe for the whole recipe stack, also limit to 10. if you happened to have had a whole bunch of mats already.

/mac tsc ShopMAR potterytrophy

1607643940729.png
 
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Still trying to figure out why my toon runs straight to abysmal without a money check or buying bags /mac tsc freebies
 
/caption anon on
and mq2labels

keep in mind caption anon can and will crash you - and if you log out with it on, you will likely not be able to log back in without editing your macroquest2.ini to turn captions back off.

heh funny you happened to be strolling through when I asked an off-topic question in an unrelated forum..
 
heh funny you happened to be strolling through when I asked an off-topic question in an unrelated forum..

for those that crash.. if you logged in and anonymize was set to 1..

Macroquest.Ini

[Captions]
Anonymize=1

just change to

Anonymize=0 and you can log in :)
 
/if (${s_quest.Equal[Freebies]}) {
/declare m_calc int local 0
/varcalc m_calc ${Me.Platinum} - 100
/if (!${Me.Platinum} >= 100 && ${Zone.ShortName.Equal[poknowledge]}) {
/varset m_calc ${Math.Abs[${m_calc}]}
/if (${m_calc} > 0) {
/Call Buy_From_Banker "Dogle Pitt" ${m_calc}
}
}
 

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/if (${s_quest.Equal[Freebies]}) {
/declare m_calc int local 0
/varcalc m_calc ${Me.Platinum} - 100
/if (!${Me.Platinum} >= 100 && ${Zone.ShortName.Equal[poknowledge]}) {
/varset m_calc ${Math.Abs[${m_calc}]}
/if (${m_calc} > 0) {
/Call Buy_From_Banker "Dogle Pitt" ${m_calc}
}
}

seeing the inventory slots would be a help and what the items are in the bottom left and right..

I haven't done weapons as a swappable item.. fyi
 
exactly.. so we do a skill check, which is the next best thing..
Skill above a certain point wouldn't negate the need for the quests, because you still would need the recipes for 350. Is there a way to check known recipes instead? Like via the outputfiles for each skill.
 
Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]
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