- Joined
- Feb 9, 2017
- RedCents
- 1,387¢
Still hit a snag where he wants to switch out the spit with the research kit and says no slot available. I got the fix for that and the fix for that. Still not sur why it wants to use a spit in pok.
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Still hit a snag where he wants to switch out the spit with the research kit and says no slot available. I got the fix for that and the fix for that. Still not sur why it wants to use a spit in pok.
if you have a spit and the requirement is oven it will use it in POK.. but we can get that changed/// delete spit...
Did we really write every possible solution to making saltwater tuna? haha, we should of just went with you know what fish for a piece of 10 lb. Saltwater Tuna. haha
Haha, yeah before I realized where you going with the madness. LOLthis was made by someone else so I just figured why not..
Did I share the way I swap bags out in a previous thread? Works all the time. ( for the abysmal god stuff and for the trophy quest)this is not called at all in the trophy making..which is why it not work..
Did I share the way I swap bags out in a previous thread? Works all the time. ( for the abysmal god stuff and for the trophy quest)











Sub PortableContainer (string c_name)
add this in TSC_Core
/if (!(${Defined[kit_slot]})) {
/Call Bottom_Slots_Empty
/declare kit_slot int local ${Macro.Return}
}
Delete this..
/if (!(${Defined[kit_slot]})) {
|/declare kit_slot int local 0
}
I get that part, Just wouldn't swap out with a research kit.If it is an oven and I have a spit.. and the spit has enough slots for the number of recipe items.. swap
Worst case scenario it picks up a bag with items in it and its stuck on your cursor because there is nowhere to put it, but if you are like me you have your bottom two bags always empty. hahaThis will check for swappable items.. all the time.. what could possibly go wrong?
it works, or at least the change i proposed..I get that part, Just wouldn't swap out with a research kit.
Worst case scenario it picks up a bag with items in it and its stuck on your cursor because there is nowhere to put it, but if you are like me you have your bottom two bags always empty. haha
it works, or at least the change i proposed..
/if (!(${Defined[kit_slot]})) {
/Call Bottom_Slots_Empty
/declare kit_slot int local ${Macro.Return}
}
and this also
Sub Bottom_Slots_Empty
/declare C_Slot int local 0
|outer 0
/declare c int local 0
It is in the download and yes testing at the moment. You are welcome to test it.is all of this in the download now? or are you only testing it?

This was the route I took for the bag swap, probably does the same. Just wanted you to look at it and tell me what could possibly happen? haha
Just fired up in pok to do freebies, ran to abysmal without getting bags. skill value on all tradeskills, 0/300
How about skip the bottom_slots_empty and buy the kits if needed? before running to abysmal.
|Freebies
/if (${s_quest.Equal[Freebies]}) {
/Call GetKits
/Call GOD_Data
/echo \ao[\atTCS\ao]: \ay[\agDoing:\ay] All The Freebies That I Can!
GetKits
I say just by the bags, could do if bottom slot bag has items in it, clean out bag, then swap.1) Do I have the bottom left or right inventory slot free and if I don't, can that item be swapped?

/if (${Me.Inventory[32].Name.NotEqual[${ContainerName}]}) {
/call OpenBags
/call GrabBag "${ContainerName}" "left"
/delay 3s ${Cursor.Name.Equal[${ContainerName}]}
/notify InventoryWindow InvSlot32 leftmouseup
/delay 3s !${Cursor.ID}
/call CleanCursor
}
/call Swap
Sub OpenBags
/return
/if (!${Window[InventoryWindow].Open}) {
/windowstate InventoryWindow open
}
/keypress OPEN_INV_BAGS
/return
/return
Sub GrabBag(ItemName, action)
/declare keypress string local ""
/if (${action.Equal[left]}) {
/varset keypress leftmouseup
} else {
/varset keypress rightmouseup
}
/squelch /nomodkey /ctrl /itemnotify in pack${Math.Calc[${FindItem[${ItemName}].ItemSlot} - 22].Int} ${Math.Calc[${FindItem[${ItemName}].ItemSlot2} + 1].Int} ${keypress}
/return
Sub CleanBags
/if (${Cursor.ID}) {
/echo Unable to swap bags with inventory. Moving stuff around.
/declare i int local 0
/for i 23 to 32
/if (!${Cursor.ID}) /break
/if (${Cursor.ID}) /nomodkey /ctrl /notify InventoryWindow InvSlot${i} leftmouseup
/delay 5 !${Cursor.ID}
/if (${Cursor.ID}) /nomodkey /ctrl /notify InventoryWindow InvSlot${i} leftmouseup
/next i
/if (!${Cursor.ID}) /echo \agBag is empty lets try to swap out container.
/keypress CLOSE_INV_BAGS
}
/return
????Lag Monster is not working?
????

Please Visit Bank, You have [0] [Platinum]![]()

The Research trophy he made more vial of pure water after all of the quest steps were done.![]()
Brilliant on the autofeed , have you tested it?Stops autoloot, autoforage, autofeed, but leaves plugins loaded..
