I was trying out the /mac TSC ShopMake <desiredtrophy> stuff and noticed there are no files for smithing or tailoring at present (the other tradeskills are there TS_fletchingtrophy etc but not those). Are smithing and tailoring trophies still in the works? (some of them required more manual shopping/gathering than others so i assumed it may still be a work in progress)
Feedback/suggestion from testing the other tradeskill trophies: I noticed it doesn't automatically shop for more and try again if some of the combines fail and you don't have the required amount at the end to do turn ins. I had to run it 2-4 times for some of them and ended up with extra combines on a bunch of things so it would make enough of others. I suggest changing the code a bit to either 1) go buy materials again for combines not completed and try to make them again repeating until you have everything needed to do turn ins (can do it automatically before ending if the materials can still be bought) OR 2) have it check which trophy combines you already have when run a second time and only shop for and make ones you still need (so you don't end up with extra).
I think the first approach would be the best since it would allow you to write single commands that would combine steps later (you may have some leftover materials but you'd always have just the right amount of each combine in the end). This way you could combine commands (like shopmake could also turn in immediately after if you have everything) or you could have the individual tradeskill commands (TSC Baking etc) or a variant of them go do all of the freebie skill ups to get to 54, go get the trophy task, do a shopmake to get everything, and then do the turn in and get you the trophy (if you got it all) as part of the same command.
Feedback/suggestion from testing the other tradeskill trophies: I noticed it doesn't automatically shop for more and try again if some of the combines fail and you don't have the required amount at the end to do turn ins. I had to run it 2-4 times for some of them and ended up with extra combines on a bunch of things so it would make enough of others. I suggest changing the code a bit to either 1) go buy materials again for combines not completed and try to make them again repeating until you have everything needed to do turn ins (can do it automatically before ending if the materials can still be bought) OR 2) have it check which trophy combines you already have when run a second time and only shop for and make ones you still need (so you don't end up with extra).
I think the first approach would be the best since it would allow you to write single commands that would combine steps later (you may have some leftover materials but you'd always have just the right amount of each combine in the end). This way you could combine commands (like shopmake could also turn in immediately after if you have everything) or you could have the individual tradeskill commands (TSC Baking etc) or a variant of them go do all of the freebie skill ups to get to 54, go get the trophy task, do a shopmake to get everything, and then do the turn in and get you the trophy (if you got it all) as part of the same command.
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