@jb321 thats great with regards the Deluxe Toolbox!
I had a thought. When I sent a couple other characters to run the script I pre-loaded them with fletchers kit, mixing bowl and jewelers kit as I had looked at the code to see what it wanted. Normally from PoK I would grab the planar kits.
Using EQTraders as a poking point (here) I have compiled a list of the containers that can be used for combines. The list compiled by which trade, which recipe and what containers EQTraders have marked by it.
Baking
Ordins Oatmeal:
Mixing Bowl, Collapsible Mixing Bowl
Fletching
Wayfarer Arrow, Wayfarer Bow, Wayfarer Bowstave, Wayfarer Arrowhead:
Fletching Kit, Planar Fletching Kit, Collapsible Fletching Kit
Jewelcraft
Simple Clasp, Simple Copper Ring, Simple Brass Armband,Simple Silver Chain:
Jeweler's Kit, Planar Jeweler's Kit, Collapsible Jeweler's Kit, Reinforced Jeweler's Kit
Tinkering
Simple Spring, Simple Pulley, Simple Animated Lure, Simple Bow Cam:
Toolbox, Deluxe Toolbox, Collapsible Toolbox
Alchemy
Wayfarer Black Dye, Wayfarer Green Dye, Wayfarer Blue Dye, Wayfarer Red Dye:
Medicine Bag, Reinforced Medicine Bag, Foldable Medicine Bag, Foldable Reinforced Medicine Bag, Kobold Shaman's Pouch, Alchemy Table (Placeable), Alchemy Table
Poison
Simple Universal Suspension, Simple Solvent, Simple Contact Poison, Simple Injected Poison
Mortar and Pestle, Marble Mortar and Pestle, Collapsible Mortar and Pestle
That covers the options for required containers of which a character could carry to do the combines in the quest series.
With regards Baking and Tailoring, things get a little different. There are fixed world containers that the character can move to an intereact with, the oven and loom respective.
Yet the combines can be done in Spit for the former and various Sewing kits for the latter.
If the character has one available to use in the inventory, it saves the movement action from the quest npc. Much like they stay static doing fletching and jewelry. This isnt such a big deal with tailoring, the loom is close by. For baking though, the character runs outside the room, by a door, then around the perimiter of the building to oven and back again.
I see you are updating with regards trophy tasks. I will look to run these vendor buys and makes in the coming days. Great stuff, thanks.
Regards and Best Wishes
So... I am testing the Spit Swapper right now... For any of these alternate containers to work they must meet or exceed the amount of recipe items required, so I did this.
/declare recitems int local ${iRecitems}
/declare SpitSwapper int local ${FindItem[=Spit].Container}
/if (${SpitSwapper} >= ${recitems}) {
|Swap the spit..
}
if not can't use it..
so if a recipe calls for 9 items and you got a spit,, it wont do it, cuz it has 6 slots.




