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@jb321 So I ran it through the Freebies on 2 characters, worked perfect..got stuck for a moment when walking to the kiln in Abysmal Sea on a Dark Elf, but got free without me doing anything. It skipped the Alchemy, Potion, and Tinker as it should (not the right class/race). went to Freeport, got the tests and left me in Pok.
At this point I am a little unsure how to proceed. Am I supposed to add recipes for the tests to get the trophies done before further skillups, is there an easier way to add the recipies or do I go to eqtraders or wherever to add the info to my inis? Is it best to make inis based on certain leveling or just one gigantic ini? I saw on @Rooster 's thread that there was a little bit of ini recepies. Thanks for input and putting this togeter.
Change List:
Tradeskill Machine:
Added: Can Use Modest Guild Hall Tradeskill Items without changing ini. It will automagically target and use the right item.
(I.E. Brew Barrel becomes Brewing Barrel)
Added: Can Use (AFAIK) all the buyable portable containers anywhere and crafted/most tinkered (See Note)
Note: Portable Oven not supported at this time (charged items) or items that match Portable Kiln, Portable whatever..
Changed: Only check for free inventory slots on 1st run. If...
everytime I try to use a portable container I crash
both, it just take different time for the crash to happen. Will try a few and report backIs the container in an open inventory slot or in a bag?
both, it just take different time for the crash to happen. Will try a few and report back
yesAre you using 279v1?
SLOT IS NULL: Could not send notification to in pack10At Ordin, for baking
If the mixing bowl is in a open inventory slot, it opens it but crashes after 5 sec
If the mixing bowl is in a bag, it crashes without getting it open
, obvious question, are you are running 6/17 release of MQ2 from the launcher?The only other thing I can think of at the moment is a custom UI is causing issues? /loadskin default?I would expect a crash if it is in a bag, for this to work currently the item has to be in an open slot and preferably near the bottom. I just made a lvl 1 toon and I am running it..
and it is working, and I hoped it didn't because then I could search for a bug, obvious question, are you are running 6/17 release of MQ2 from the launcher?
dafault UI, had the container in slot5 though, can try 10just completed the oatmeal portion, 0 errors 0 crashesis it the UI?
It does all the God Freebies in Abysmal Sea and the Research Freebie in CR, it gets the trophy tasks and puts you in pokGoD are the CR freebie quests? Does it do any of the trophies yet - sorry I'm slow and couldn't find it.
dafault UI, had the container in slot5 though, can try 10
edit
crashed in 10 also
I am using the Mixing Bowl https://everquest.allakhazam.com/db/item.html?item=12292 you buy from Ordin. Thats the way to do it, right?

FOUND IT!Technically, it will use it from whatever open slot, but it is preferred to have it near the bottom so nothing accidently gets inventoried in it. So ruling out UI, MQ2, any duplicate tradeskill containers in inventory? I just ran research, jewelry, and tinkering on another toon and it completed..
I am running either default UI or the WoW themed UI, MQ2, no ISBoxer, no parsing, no other third parties, I have 8 instances up while running this. Do you have the TS_bake.ini file in the tradeskill folder size 1.25kb?
Can you MQ2 log it?
FOUND IT!
Tried it on the other computer and it worked. Noticed that the tradeskill window didnt open when I clicked the mixing bowl, it went straight to the experiment mode. Found a checkbox in Options / General / Open tradeskill List with Ctrl Right Click. This was checked on the crashing char.
Once we complete the trophies, can we have them turn it in or is that still testing? How can I help test?
If you tell me which tradeskill to start with, I'd be happy to help.I have to write a list of all the items to turn in for each task, not hard at all. I also need to move the data array from the program to a file for reference when creating the shopping list, I also need to add to the file all the recipes and then do them single for re-buy failures. Translation, you will buy what you need the first go around,nothing more nothing less, if you fail it will check at the end and buy just for that failed recipe until it is all good and then it will be ready to turn in.
The main engine is good just need to change and add stuff.. The goal is to make a shopping list and it will just parse the list and shop from it , right now it asks the program who the vendor is.. via data array
The way it operates now is it trying to use the routines for the GOD quests.. so when it does turn in,if the item is multiple and unstacked it will just turn in 1.
Before I would have an idea and go through with it to the end,but this one I wanted to stop and think about the endgame and ultimately what the shopping should be like..
I want the ability to shop for everything, re-buy if failure, or just shop for a specific recipe in a ini
if people are really inclined..
I need a file with
[Vendors]
VendorCount=2
[Vendor1]
Vendor1Items=44
Vendor1Name= Ched Denrun
Vendor1Item1=Bottle Of Milk
Vendor1Item2=Turnip
[Vendor2]
Vendor2Items=4
Vendor2Name= Fletcher Lenvale
Vendor2Item1=Big Bow
and so on.. these will be all the vendors in POK that we want to use..
So we add in all the tradeskill vendor items and leave out stuff like iron ration , also if the 1st vendor has a water flask don't add it to another vendor it won't pay attention it goes in order so you will not run from one vendor and back to the first vendor...
Add all the vendors you want but the big ones are Chef,Jeweler Nonny, Fletcher Lenvale,Blacksmith Gerta, Darius G., etc.. You don't have to add all vendors just ones that have unique items you cant get from the POK vendors near Dogle.
Or a dump from the vendor to a txt or xls or whatever would be helpful
Can I run the macro for just one or two tradeskills and get the trophy quests, or do I need to do all tradeskills then it will go get trophy quests?
Started working on a master list the other day, were you referring to these all being done?So good so far..this is a sample for the research trophy.. this is what it will use to shop with..
[Vendor1]
VendorName=Chef Denrun
ItemTotal=0
[Vendor2]
VendorName=Fletcher Lenvale
ItemTotal=0
[Vendor3]
VendorName=Blacksmith Gerta
ItemTotal=1
ItemName1=Water Flask
ItemCount1=200
[Vendor4]
VendorName=Jeweler Nonny
ItemTotal=1
ItemName1=Gnomish Heat Source
ItemCount1=50
[Vendor5]
VendorName=Scholar Klaz
ItemTotal=12
ItemName1=Arcane Treatment
ItemCount1=20
ItemName2=Quill
ItemCount2=30
ItemName3=Empty Vial
ItemCount3=260
ItemName4=Iron Powder
ItemCount4=20
ItemName5=Logwood Pigment
ItemCount5=10
ItemName6=Knight's Treatment
ItemCount6=20
ItemName7=Graphite Powder
ItemCount7=10
ItemName8=Divine Treatment
ItemCount8=20
ItemName9=Chromium Powder
ItemCount9=20
ItemName10=Hematite Powder
ItemCount10=10
ItemName11=Galena Powder
ItemCount11=10
ItemName12=Fustic Pigment
ItemCount12=10
[Vendor6]
VendorName=Brewmaster Berina
ItemTotal=0
[Vendor7]
VendorName=Engineer Beri
ItemTotal=0
[Vendor8]
VendorName=Angler Winifred
ItemTotal=0
[Vendor9]
VendorName=Darius Gandril
ItemTotal=1
ItemName1=Celestial Solvent
ItemCount1=10
[Vendor10]
VendorName=Sculptor Radee
ItemTotal=0
[Vendor11]
VendorName=Tailor Kujen
ItemTotal=0
Started working on a master list the other day, were you referring to these all being done?
I used this today and it is awesome. I did notice that if you have done the CR TS quests that they have similar recipe names. So when it looks for "simple file" for example it tries using the CR recipe and goes into an endless loop of destroying mats and getting new mats. I overcame this by just manually making one combine then starting the mac back up.
It may be a good idea to have the mac make one manually first, then do the auto combines.
Can you show a SS ? Are you doing something after the quests? I have a boolean search var to state whether to use loose or strict matching
The reason I did that was if I named the recipe as it is in the search it would try to turn in (Spicy Sunrise with fruitloops) and it would never work..
