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Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]

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So, I tested all I could I did a lvl 1 gnome with every ts quest except research, poison, and alchemy.
 
@jb321 So I ran it through the Freebies on 2 characters, worked perfect..got stuck for a moment when walking to the kiln in Abysmal Sea on a Dark Elf, but got free without me doing anything. It skipped the Alchemy, Potion, and Tinker as it should (not the right class/race). went to Freeport, got the tests and left me in Pok.
At this point I am a little unsure how to proceed. Am I supposed to add recipes for the tests to get the trophies done before further skillups, is there an easier way to add the recipies or do I go to eqtraders or wherever to add the info to my inis? Is it best to make inis based on certain leveling or just one gigantic ini? I saw on @Rooster 's thread that there was a little bit of ini recepies. Thanks for input and putting this togeter.
 
@jb321 So I ran it through the Freebies on 2 characters, worked perfect..got stuck for a moment when walking to the kiln in Abysmal Sea on a Dark Elf, but got free without me doing anything. It skipped the Alchemy, Potion, and Tinker as it should (not the right class/race). went to Freeport, got the tests and left me in Pok.
At this point I am a little unsure how to proceed. Am I supposed to add recipes for the tests to get the trophies done before further skillups, is there an easier way to add the recipies or do I go to eqtraders or wherever to add the info to my inis? Is it best to make inis based on certain leveling or just one gigantic ini? I saw on @Rooster 's thread that there was a little bit of ini recepies. Thanks for input and putting this togeter.

So, I am doing 1 more nav change to the pottery and make it run to the other side of the deck I guess so this will NEVER happen..again

So the trophies, in the Tradeskill.mac forum they have researchtrophy, bakingtrophy ini's etc.. I would put those in the tradeskill folder and then you need to buy the supplies and then just use /mac tsgod make researchtrophy and it will put it all together.

I am working on a turn in routine for the trophy quests so that after you made all the stuff it will turn it in..
1 note tho.. modified the ini to buy a little more for inks and stuff so you can succeed on the 1st try if not it will try to make the specific number based on the supplies in inventory.

I suppose in the future I will make it more ala carte so you can run a bunch together or one at a time.. I see a huge list of commands in the future...
 
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jb321 updated Tradeskill Construction Set 2.79 |Quests:GOD,TSS,POK,POR with a new update entry:

Tradeskill Construction Set 2.79v1 (fixes, changes)

Change List:

Tradeskill Machine:

Added: Can Use Modest Guild Hall Tradeskill Items without changing ini. It will automagically target and use the right item.
(I.E. Brew Barrel becomes Brewing Barrel)

Added: Can Use (AFAIK) all the buyable portable containers anywhere and crafted/most tinkered (See Note)

Note: Portable Oven not supported at this time (charged items) or items that match Portable Kiln, Portable whatever..

Changed: Only check for free inventory slots on 1st run. If...

Read the rest of this update entry...
 
Change List:

Tradeskill Machine:

Added: Can Use Modest Guild Hall Tradeskill Items without changing ini. It will automagically target and use the right item.
(I.E. Brew Barrel becomes Brewing Barrel)

Added: Can Use (AFAIK) all the buyable portable containers anywhere and crafted/most tinkered (See Note)

Note: Portable Oven not supported at this time (charged items) or items that match Portable Kiln, Portable whatever..

Changed: Only check for free inventory slots on 1st run. If inventory falls below 1 when obtaining items the macro will end.


Quests:

Added: text to tell you when a quest ends or starts for the chain questing

Fixed: that dreaded KILN walking in Abysmal Sea

Tested with Ogre and Gnome... seems ok..
Note: If you are tall, you might wanna shrink, makes things easier

Fixed: that dreaded Fletcher Sign walking in Abysmal Sea

Tested with Ogre.. seems ok..

Added Tradeskill Files:

Craggyisland tradeskill ini's for the beginner trophies:

Baking , Brewing, Pottery, Jewelry, Research, and Tinkering
 
At Ordin, for baking
If the mixing bowl is in a open inventory slot, it opens it but crashes after 5 sec
If the mixing bowl is in a bag, it crashes without getting it open
 
At Ordin, for baking
If the mixing bowl is in a open inventory slot, it opens it but crashes after 5 sec
If the mixing bowl is in a bag, it crashes without getting it open
SLOT IS NULL: Could not send notification to in pack10
 
I would expect a crash if it is in a bag, for this to work currently the item has to be in an open slot and preferably near the bottom. I just made a lvl 1 toon and I am running it..

and it is working, and I hoped it didn't because then I could search for a bug :( , obvious question, are you are running 6/17 release of MQ2 from the launcher?
 
I would expect a crash if it is in a bag, for this to work currently the item has to be in an open slot and preferably near the bottom. I just made a lvl 1 toon and I am running it..

and it is working, and I hoped it didn't because then I could search for a bug :( , obvious question, are you are running 6/17 release of MQ2 from the launcher?
The only other thing I can think of at the moment is a custom UI is causing issues? /loadskin default?
 
GoD are the CR freebie quests? Does it do any of the trophies yet - sorry I'm slow and couldn't find it.
It does all the God Freebies in Abysmal Sea and the Research Freebie in CR, it gets the trophy tasks and puts you in pok
 
dafault UI, had the container in slot5 though, can try 10

edit
crashed in 10 also
I am using the Mixing Bowl https://everquest.allakhazam.com/db/item.html?item=12292 you buy from Ordin. Thats the way to do it, right?

Technically, it will use it from whatever open slot, but it is preferred to have it near the bottom so nothing accidently gets inventoried in it. So ruling out UI, MQ2, any duplicate tradeskill containers in inventory? I just ran research, jewelry, and tinkering on another toon and it completed.. :(

I am running either default UI or the WoW themed UI, MQ2, no ISBoxer, no parsing, no other third parties, I have 8 instances up while running this. Do you have the TS_bake.ini file in the tradeskill folder size 1.25kb?

Can you MQ2 log it?
 
Technically, it will use it from whatever open slot, but it is preferred to have it near the bottom so nothing accidently gets inventoried in it. So ruling out UI, MQ2, any duplicate tradeskill containers in inventory? I just ran research, jewelry, and tinkering on another toon and it completed.. :(

I am running either default UI or the WoW themed UI, MQ2, no ISBoxer, no parsing, no other third parties, I have 8 instances up while running this. Do you have the TS_bake.ini file in the tradeskill folder size 1.25kb?

Can you MQ2 log it?
FOUND IT!
Tried it on the other computer and it worked. Noticed that the tradeskill window didnt open when I clicked the mixing bowl, it went straight to the experiment mode. Found a checkbox in Options / General / Open tradeskill List with Ctrl Right Click. This was checked on the crashing char.
 
FOUND IT!
Tried it on the other computer and it worked. Noticed that the tradeskill window didnt open when I clicked the mixing bowl, it went straight to the experiment mode. Found a checkbox in Options / General / Open tradeskill List with Ctrl Right Click. This was checked on the crashing char.

Wow , good catch!
 
Do you need any help putting the trophy buy lists or anything together? From your video it looked like you have part of that going, but if we/I can help somehow, be happy to.
 
Once we complete the trophies, can we have them turn it in or is that still testing? How can I help test?

I have to write a list of all the items to turn in for each task, not hard at all. I also need to move the data array from the program to a file for reference when creating the shopping list, I also need to add to the file all the recipes and then do them single for re-buy failures. Translation, you will buy what you need the first go around,nothing more nothing less, if you fail it will check at the end and buy just for that failed recipe until it is all good and then it will be ready to turn in.

The main engine is good just need to change and add stuff.. The goal is to make a shopping list and it will just parse the list and shop from it , right now it asks the program who the vendor is.. via data array

The way it operates now is it trying to use the routines for the GOD quests.. so when it does turn in,if the item is multiple and unstacked it will just turn in 1.

Before I would have an idea and go through with it to the end,but this one I wanted to stop and think about the endgame and ultimately what the shopping should be like..

I want the ability to shop for everything, re-buy if failure, or just shop for a specific recipe in a ini


if people are really inclined..

I need a file with

[Vendors]
VendorCount=2
[Vendor1]
Vendor1Items=44
Vendor1Name= Ched Denrun
Vendor1Item1=Bottle Of Milk
Vendor1Item2=Turnip
[Vendor2]
Vendor2Items=4
Vendor2Name= Fletcher Lenvale
Vendor2Item1=Big Bow

and so on.. these will be all the vendors in POK that we want to use..

So we add in all the tradeskill vendor items and leave out stuff like iron ration , also if the 1st vendor has a water flask don't add it to another vendor it won't pay attention it goes in order so you will not run from one vendor and back to the first vendor...

Add all the vendors you want but the big ones are Chef,Jeweler Nonny, Fletcher Lenvale,Blacksmith Gerta, Darius G., etc.. You don't have to add all vendors just ones that have unique items you cant get from the POK vendors near Dogle.

Or a dump from the vendor to a txt or xls or whatever would be helpful
 
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I have to write a list of all the items to turn in for each task, not hard at all. I also need to move the data array from the program to a file for reference when creating the shopping list, I also need to add to the file all the recipes and then do them single for re-buy failures. Translation, you will buy what you need the first go around,nothing more nothing less, if you fail it will check at the end and buy just for that failed recipe until it is all good and then it will be ready to turn in.

The main engine is good just need to change and add stuff.. The goal is to make a shopping list and it will just parse the list and shop from it , right now it asks the program who the vendor is.. via data array

The way it operates now is it trying to use the routines for the GOD quests.. so when it does turn in,if the item is multiple and unstacked it will just turn in 1.

Before I would have an idea and go through with it to the end,but this one I wanted to stop and think about the endgame and ultimately what the shopping should be like..

I want the ability to shop for everything, re-buy if failure, or just shop for a specific recipe in a ini


if people are really inclined..

I need a file with

[Vendors]
VendorCount=2
[Vendor1]
Vendor1Items=44
Vendor1Name= Ched Denrun
Vendor1Item1=Bottle Of Milk
Vendor1Item2=Turnip
[Vendor2]
Vendor2Items=4
Vendor2Name= Fletcher Lenvale
Vendor2Item1=Big Bow

and so on.. these will be all the vendors in POK that we want to use..

So we add in all the tradeskill vendor items and leave out stuff like iron ration , also if the 1st vendor has a water flask don't add it to another vendor it won't pay attention it goes in order so you will not run from one vendor and back to the first vendor...

Add all the vendors you want but the big ones are Chef,Jeweler Nonny, Fletcher Lenvale,Blacksmith Gerta, Darius G., etc.. You don't have to add all vendors just ones that have unique items you cant get from the POK vendors near Dogle.

Or a dump from the vendor to a txt or xls or whatever would be helpful
If you tell me which tradeskill to start with, I'd be happy to help.
 
So good so far..this is a sample for the research trophy.. this is what it will use to shop with..

[Vendor1]
VendorName=Chef Denrun
ItemTotal=0
[Vendor2]
VendorName=Fletcher Lenvale
ItemTotal=0
[Vendor3]
VendorName=Blacksmith Gerta
ItemTotal=1
ItemName1=Water Flask
ItemCount1=200
[Vendor4]
VendorName=Jeweler Nonny
ItemTotal=1
ItemName1=Gnomish Heat Source
ItemCount1=50
[Vendor5]
VendorName=Scholar Klaz
ItemTotal=12
ItemName1=Arcane Treatment
ItemCount1=20
ItemName2=Quill
ItemCount2=30
ItemName3=Empty Vial
ItemCount3=260
ItemName4=Iron Powder
ItemCount4=20
ItemName5=Logwood Pigment
ItemCount5=10
ItemName6=Knight's Treatment
ItemCount6=20
ItemName7=Graphite Powder
ItemCount7=10
ItemName8=Divine Treatment
ItemCount8=20
ItemName9=Chromium Powder
ItemCount9=20
ItemName10=Hematite Powder
ItemCount10=10
ItemName11=Galena Powder
ItemCount11=10
ItemName12=Fustic Pigment
ItemCount12=10
[Vendor6]
VendorName=Brewmaster Berina
ItemTotal=0
[Vendor7]
VendorName=Engineer Beri
ItemTotal=0
[Vendor8]
VendorName=Angler Winifred
ItemTotal=0
[Vendor9]
VendorName=Darius Gandril
ItemTotal=1
ItemName1=Celestial Solvent
ItemCount1=10
[Vendor10]
VendorName=Sculptor Radee
ItemTotal=0
[Vendor11]
VendorName=Tailor Kujen
ItemTotal=0
 
Can I run the macro for just one or two tradeskills and get the trophy quests, or do I need to do all tradeskills then it will go get trophy quests?
 
Can I run the macro for just one or two tradeskills and get the trophy quests, or do I need to do all tradeskills then it will go get trophy quests?

You can run the quests separately or all at once,if you want the trophy quests /mac tsgod trophies, combo quests is something I haven't looked at,it would be painful like removing Bane's mask.
 
giphy.gif
Trophies, would be, ahhhh, Splen-did Bat- Man.
 
After a lot of fooling around and 0 thinking I have the recipe file and the lists good to go.. now I need to move the arrays to disk, and make a read routine for those files and the shopping list file.. once this is done I think we will be in good shape.. so the delay is I wanted to make sure instead of overbuying you could just run the stock tradeskill ini file and then at the end it would check to see what was made and if it failed it would only try to re-buy just for that recipe so instead of going through the whole darn list it makes it a bit more efficient. Honestly, I made a massive recipe reader for the whole ini file and didn't make provisions for individual recipes. So I went back and added that part without deconstructing the whole thing. That said, later on I may go back and work on it again. But for now I think we have a solid prodiuct..

If you look at the TS_core.inc from a couple versions ago to the one now it is totally re-worked and less code.. but does the same thing.. I guess if I were a real programmer I would have a game plan and plan for possibilities other than just typing away madly and hoping it works. My first tradeskill mac was an abomination and I learned over time a lot of things not to do..

anyhow enough rant.. goodness on the way!
 
So good so far..this is a sample for the research trophy.. this is what it will use to shop with..

[Vendor1]
VendorName=Chef Denrun
ItemTotal=0
[Vendor2]
VendorName=Fletcher Lenvale
ItemTotal=0
[Vendor3]
VendorName=Blacksmith Gerta
ItemTotal=1
ItemName1=Water Flask
ItemCount1=200
[Vendor4]
VendorName=Jeweler Nonny
ItemTotal=1
ItemName1=Gnomish Heat Source
ItemCount1=50
[Vendor5]
VendorName=Scholar Klaz
ItemTotal=12
ItemName1=Arcane Treatment
ItemCount1=20
ItemName2=Quill
ItemCount2=30
ItemName3=Empty Vial
ItemCount3=260
ItemName4=Iron Powder
ItemCount4=20
ItemName5=Logwood Pigment
ItemCount5=10
ItemName6=Knight's Treatment
ItemCount6=20
ItemName7=Graphite Powder
ItemCount7=10
ItemName8=Divine Treatment
ItemCount8=20
ItemName9=Chromium Powder
ItemCount9=20
ItemName10=Hematite Powder
ItemCount10=10
ItemName11=Galena Powder
ItemCount11=10
ItemName12=Fustic Pigment
ItemCount12=10
[Vendor6]
VendorName=Brewmaster Berina
ItemTotal=0
[Vendor7]
VendorName=Engineer Beri
ItemTotal=0
[Vendor8]
VendorName=Angler Winifred
ItemTotal=0
[Vendor9]
VendorName=Darius Gandril
ItemTotal=1
ItemName1=Celestial Solvent
ItemCount1=10
[Vendor10]
VendorName=Sculptor Radee
ItemTotal=0
[Vendor11]
VendorName=Tailor Kujen
ItemTotal=0
Started working on a master list the other day, were you referring to these all being done?
 
Started working on a master list the other day, were you referring to these all being done?

Here is the final or most likely final format for vendors

[Vendors]
VendorCount = 11

[Vendor1]
VendorName=Chef Denrun
VendorItem1=Turnip
VendorItem2=Lettuce
VendorItem3=Carrot
VendorItem4=Bottle Of Milk
VendorItem5=Bear Meat
VendorItem6=Cheese
VendorItem7=Loaf Of Bread
VendorItem8=Spices
VendorItem9=Baking Spirits
VendorItem10=Garlic
VendorItem11=Jug Of Sauces
VendorItems=11

[Vendor2]
VendorName=Fletcher Lenvale
VendorItem1=Befouled Sandpaper
VendorItem2=Fantastic Sandpaper
VendorItem3=Exceptional Sandpaper
VendorItem4=Large Groove Nocks
VendorItem5=Hickory Bowstave
VendorItem6=Bundled Steel Arrow Shafts
VendorItems=6


I already have the main vendors, but will welcome those one offs. I made it easy so all you have to do is change the heading [vendor2] the rest can be copy pasta'd

I have a question if anyone knows, I put the file in the tradeskill directory and it acts like it only knows some of the data I put it in the macros folder and it knows everything (ie it reads everything). I am taking a look at the code, but it is strange that if I put the file in one location it works and another location it kinda works...

Soo.. if you to add you make a head {Vendorx] x is the vendor #... and increment the vendor count by 1 under [vendors] vendercount=x

and thats it.. so this is the ONLY file to modify for the vendors and items ,the program itself will read it.
 
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I used this today and it is awesome. I did notice that if you have done the CR TS quests that they have similar recipe names. So when it looks for "simple file" for example it tries using the CR recipe and goes into an endless loop of destroying mats and getting new mats. I overcame this by just manually making one combine then starting the mac back up.

It may be a good idea to have the mac make one manually first, then do the auto combines.
 
I used this today and it is awesome. I did notice that if you have done the CR TS quests that they have similar recipe names. So when it looks for "simple file" for example it tries using the CR recipe and goes into an endless loop of destroying mats and getting new mats. I overcame this by just manually making one combine then starting the mac back up.

It may be a good idea to have the mac make one manually first, then do the auto combines.

Can you show a SS ? Are you doing something after the quests? I have a boolean search var to state whether to use loose or strict matching

The reason I did that was if I named the recipe as it is in the search it would try to turn in (Spicy Sunrise with fruitloops) and it would never work..

Yeah so for a level 1 toon it prolly wouldn't ever happen, but if you have a developed toon and simple file 1 and simple file 2 come up it chooses the first one.. and boom..
 
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Can you show a SS ? Are you doing something after the quests? I have a boolean search var to state whether to use loose or strict matching

The reason I did that was if I named the recipe as it is in the search it would try to turn in (Spicy Sunrise with fruitloops) and it would never work..

and now I am seeing it.. augh!..

I think it has to do with the timing - ithere was a delay of 1s for turning in items and I changed it to 3..

I fixed the variables meaning they are all uniform now and do not match passed variables.

So, I am thinking about how to get around the search, finished items only say the short name (i.e. Simple File, not what it was made with Simple File (Flask of Surge), this is great for specificity but poop for quests and similarly named items)

So we make item, x with such and such name but the NPC Yitimis BeerGuzzler wants the item sans the (

I suppose I could make a lookup file or array to do:

Solution 1:

IF the recipe calls for Simple File, set the search to Simple File(Flask Of Abysmal Water) and we are running the GOD quests..

Solution 2:

Do the exact search but strip off anything from ( on when trying to turn in or destroy items.)

Spice Sunrise (With Ginger) becomes Spicy Sunrise for turning in or destroying just for the quest..

Solution 3:

Hammer

As this only applies to these particular set of quests.. I prolly would just do the ol switcheroo with the names at runtime rather than manipulate the inis.. thoughts?
 
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Yeah I am kinda perplexed, there is one really sticking issue that I see from time to time. I thought it might have been server stability, old version of the launcher, gremlins, space creatures..dunno what it is.. but the main issue is the program ts_core.inc sometimes loses it's mind and turns variables into NULL which effectively cause a endless loop of destructo... I don't quite understand it. It is just 1 variable where it all goes boom.. I declare it set it.. and sometime, we don't know when.. it just blows up.. I went through everywhere and renamed all the variables so they don't even remotely match.

Any ideas, anyone experience this kind of issue before where the set variable either won't set or just goes NULL?

Well I think I found the culprit, it ran all the static containers just fine, then it got to the jewelry bag and it blew up.

in that particular routine it would return and not return false which is pretty much what I want for everything.. so I changed that.
It also had a variable undefined but would ignore it the first go around and not throw any errors. the variable wasn't set it was just put into a line.

So I am testing this out.. if it is good, I think we have exercised a lot of the demons..
 
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Thank you, it is a wonderful macro,

Possible upgrade :
  • She only use Qwerty (English user only) keyboard, there is a way to check the keyboard at start (Azerty and Qwertz) ?
  • At end may be add go to Freeport and take all missing Trophy ?
Once again, thank you for it.
 
Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]
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