Correct. So in the instance of my tinkerer, I haven't gone the extra mile to stuff it with good bags, so it uses 8 deluxe toolboxes, which for gnomes, kinda does throw a problem when it is going to the tinkering table. This I think is partly gnome specific and partly form the regent change you had with bags being open, which was done to combat a different bug/problem/issue. When I went back to just using a Backpack* and no toolboxes, things went swimmingly. This was tinkering in batch mode.
For the continue issue, as linked above, it has happened across several different characters, expansions, and tradeskills. It fails a subcombine, has enough materials to re-make what it needs, but then throws a "out of materials" with an extremely random - i assume - itemID, then stands at dogle pitt, instead of actually continuing and re-attempting. int he instance above, i was crafting a ToL tower shield, had more than plenty materials in my physical bags, did not use the TS depot, did not have any settings beyond stock install. it gave the "can't make 27649 notification (out of materials" error. Which i find odd it's truncated and doesnt have a trailing ) or the [tcsnext] prefix, makes me think there's something not quite right there, but not the chief complaint.
The 27649, if that is the item id, is a Large Calcified Steel Collar from LDoN, and has absolutely nothing to do with making a bloodied luclinite board (141776). The board is made from the bloodied luclinite corrupted timber (141762) which we had plenty of. In that particular instance, i hit execute batch again, and it went from dogle pit, grabbed the planing tool, and made the item from the materials in the bags. But i see this behaviour rather frequently when we have materials on hand and it gives out a 5 digit number, again I assume itemID it thinks its missing. Each time i look that number up0 it's some random item that is unrelated, so i dont really know how to diagnose the actual problem to further assist