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Release Tradeskill Construction Set NeXt 4.1991b

I'm attempting to load TCN on a toon I haven't used it with before and TCN appears to hang during Initializing Faction step... this toon is a Persona. I've had no problems running it on other toons in the past, any suggestions?
 
Having an issue when running batches:

G:\Program Files (x86)\MQ\Lua\\tcn\tcn_feeder.Lua:5481: attempt to get length of local 'l_depot_data' (a nil value)
stack traceback:
G:\Program Files (x86)\MQ\Lua\\tcn\tcn_feeder.Lua: in function 'run_batch_list'
G:\Program Files (x86)\MQ\Lua\tcn\init.Lua:9516: in main chunk
Ending Lua script 'tcn' with PID 5 and status -1
 
It seems if you have a filleting knife in the depot, and want to make prepared fish it creates a new knife for the run. I now have 24 filleting knifes in the depot :)
I'm attempting to load TCN on a toon I haven't used it with before and TCN appears to hang during Initializing Faction step... this toon is a Persona. I've had no problems running it on other toons in the past, any suggestions?
I have run into this before, and I solved by logging the toon completely off and back on, and it would work correctly then.
 
Having an issue when running batches:

G:\Program Files (x86)\MQ\lua\\tcn\tcn_feeder.lua:5481: attempt to get length of local 'l_depot_data' (a nil value)
stack traceback:
G:\Program Files (x86)\MQ\lua\\tcn\tcn_feeder.lua: in function 'run_batch_list'
G:\Program Files (x86)\MQ\lua\tcn\init.lua:9516: in main chunk
Ending lua script 'tcn' with PID 5 and status -1
.. folks.. context please.. set the stage, paint the picture..

what were you trying to make, were there any dupes, how many items where added to the batch list?
 
It seems if you have a filleting knife in the depot, and want to make prepared fish it creates a new knife for the run. I now have 24 filleting knifes in the depot :)

I have run into this before, and I solved by logging the toon completely off and back on, and it would work correctly then.
I just looked at this is identified as a tool and of course should not be put in the depot but put in the bank. I have logic that states or so thought that if it is temp, no trade, other stuff, and tool do not put in depot.. so... looking..
 
I'm attempting to load TCN on a toon I haven't used it with before and TCN appears to hang during Initializing Faction step... this toon is a Persona. I've had no problems running it on other toons in the past, any suggestions?
EQ doing EQ things, the log out or exit it typically works.
 
.. folks.. context please.. set the stage, paint the picture..

what were you trying to make, were there any dupes, how many items where added to the batch list?
Ah sorry, I thought I added all of that.

I originally had everything for baking on the batch list for the Aid Grimel quest, which was something like 20 items, no duplicates or things that I already had in inventory or in the TS Depot. I reduced that list down to 5 before it did not crash. I removed anything that had an inventory count prior to executing the batch.

1708101099324.png
 
Ah sorry, I thought I added all of that.

I originally had everything for baking on the batch list for the Aid Grimel quest, which was something like 20 items, no duplicates or things that I already had in inventory or in the TS Depot. I reduced that list down to 5 before it did not crash. I removed anything that had an inventory count prior to executing the batch.

View attachment 57461
were any of tools already in the bank for a count of 1? tools should not need to be batched as they are 99.99% made when doing the craft itself

Can you send me the batch file from the folder..?
 
were any of tools already in the bank for a count of 1? tools should not need to be batched as they are 99.99% made when doing the craft itself

Can you send me the batch file from the folder..?
If things like the muffin tin, smoker etc are considered tools, then yes they were in the list. Only items that I did not have already like a file were not in there already on execution of the batch. However, in the way I made the batch, it would have gone top down on the required items, so in theroy it would have made the muffin tin, before it got to the step of where the tin was actually needed.

As for the list, I can send to you shortly.
 
If things like the muffin tin, smoker etc are considered tools, then yes they were in the list. Only items that I did not have already like a file were not in there already on execution of the batch. However, in the way I made the batch, it would have gone top down on the required items, so in theroy it would have made the muffin tin, before it got to the step of where the tin was actually needed.

As for the list, I can send to you shortly.
If the item you are making requires a tool, it does it in the batch, so you don't need to specify the tool, or so I am told.
 
I just looked at this is identified as a tool and of course should not be put in the depot but put in the bank. I have logic that states or so thought that if it is temp, no trade, other stuff, and tool do not put in depot.. so... looking..

this

Code:
if p_item_id == r.ToolID then

So the field was wrong, and it was not properly identifying tools.. FIXED.. next release

Additionally, there is a file under the settings folder called "depot_ignore.csv" where you can ID's so things will not be added to the depot also..

While I was at it, corrected an issue with settings not taking effect if you just went to the utilities menu and tried to deposit items, and I am sure other scenarios which involved reading the settings, TLDR I was setting the checkbox and not the global variable upon loading settings.
 
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Just a note for all when doing batch you don't need to add tools nor do you need to add the sub-recipes, if you want to make a misty thicket picnic, you just say that, you don't need to add steel boning or picnic baskets.

I am sure there is a scenario where this does not work, but that is far and few and in between.
 
I noticed somethign this morning on the Artisan run for fishing (I am not sure if it does it for other skills, as I haven't run those on the new version). TCN seems to go to the Banker, even if I need nothing from the bank to do the recipe selected. It does it every time it is starting a new recipe run.
1708163633324.png
 
I'm running a new crew through the TSS and GOD quests, and all of the characters are struggling to interact with the Brewing Barrels in both Crescent Reach and Abysmal Sea. I can't tell if it's because they aren't walking close enough, not clicking it, or something else. But TCN just runs the toon in a loop collecting/destroying ingredients from the quest giver with a "Brewing Barrel Not Selected" message and no crafting output.

Brewing is the only tradeskill I've encountered any issues with so far.

1708271719043.png
 
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I'm running a new crew through the TSS and GOD quests, and all of the characters are struggling to interact with the Brewing Barrels in both Crescent Reach and Abysmal Sea. I can't tell if it's because they aren't walking close enough, not clicking it, or something else. But TCN just runs the toon in a loop collecting/destroying ingredients from the quest giver with a "Brewing Barrel Not Selected" message and no crafting output.

Brewing is the only tradeskill I've encountered any issues with so far.

View attachment 57528

and.. I just tested it on live and it works..
 
and.. I just tested it on live and it works..
Thanks for checking. Is there anything you can think of that would prevent my characters from interacting with the Brewing Barrels during the TSS and GOD routines? This happens on all of my characters on FV, but only for the Brewing tradeskill (all others work as expected).
 
Thanks for checking. Is there anything you can think of that would prevent my characters from interacting with the Brewing Barrels during the TSS and GOD routines? This happens on all of my characters on FV, but only for the Brewing tradeskill (all others work as expected).
Re-install, Reboot demons, Update MQ are my first ideas in general.
 
I have gotten this crash when this Lua is zoning into the Guild Hall a few times now. Never had this issue before adding this Lua today.
Any ideas?
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 17644
Version: 3.1.0.2263
Location: C:\MQNext\Plugins\mq2lua.DLL+000000000003BABD

CrashID: 14e6988a-3ed2-43e2-a0fe-372e814ecd1a
 
I have gotten this crash when this LUA is zoning into the Guild Hall a few times now. Never had this issue before adding this LUA today.
Any ideas?
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 17644
Version: 3.1.0.2263
Location: C:\MQNext\Plugins\mq2lua.DLL+000000000003BABD

CrashID: 14e6988a-3ed2-43e2-a0fe-372e814ecd1a
This is/has been known, but, it uses the same method to travel to all other zones, so not sure what can be done about it. It usually crashes the first time and then works for a very long time after that unless you go idle for 10 minutes or more.. for reasons..
 
This is/has been known, but, it uses the same method to travel to all other zones, so not sure what can be done about it. It usually crashes the first time and then works for a very long time after that unless you go idle for 10 minutes or more.. for reasons..
OK Thanks!
 
I noticed somethign this morning on the Artisan run for fishing (I am not sure if it does it for other skills, as I haven't run those on the new version). TCN seems to go to the Banker, even if I need nothing from the bank to do the recipe selected. It does it every time it is starting a new recipe run.
View attachment 57505
Out of all the people saying things are doing things, I believe this one the most..
 
Hey there, just wanted to let you know that when combining Large Velium Targ Shield the Lua is trying to use a sheet of velium instead of forge-folded sheet of velium. This also is true for all the tower version for all the small regular and large versions.
 
Hey there, just wanted to let you know that when combining Large Velium Targ Shield the Lua is trying to use a sheet of velium instead of forge-folded sheet of velium. This also is true for all the tower version for all the small regular and large versions.
I just looked at 2 sources for the recipe and they are using what I have in the DB, what is the recipe for it?
 
Large Velium Targ Shield
1x Coldain Velium Temper
1x Large Targ Shield Mold
1x Forge-Folded Sheet of Velium
1x Velium Smithy Hammer

The rest are similiar. The Lua is just trying to use a sheet of Velium instead of the forge folded sheet of velium. It's only the 6 recipes the rest are working as intended.

The small regular and large Targ and Tower shields.
 
Large Velium Targ Shield
1x Coldain Velium Temper
1x Large Targ Shield Mold
1x Forge-Folded Sheet of Velium
1x Velium Smithy Hammer

The rest are similiar. The Lua is just trying to use a sheet of Velium instead of the forge folded sheet of velium. It's only the 6 recipes the rest are working as intended.

The small regular and large Targ and Tower shields.
I mean the recipe for the forge-folded sheet
 
That's the thing, the Lua makes the forge folded sheet if you don't have any already made for the recipe, but when it goes to make the shield it uses a regular sheet instead.
 
Question / suggestion on the farming list generation. Can we get an indicator if the item is a no-trade item? I do not know how many times I went and farmed an item, then found out afterwards, or after I looted it, that the item was no-trade. Not a big deal, just a help in making farming choices.
 
Question / suggestion on the farming list generation. Can we get an indicator if the item is a no-trade item? I do not know how many times I went and farmed an item, then found out afterwards, or after I looted it, that the item was no-trade. Not a big deal, just a help in making farming choices.
So, yeah, I don't know all server rule-sets and I have it so you can't trade via request a no drop item. that is the best I can do, unless someone has a bright idea.

It would have to be per server and also a list would need to be created..
 
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So, yeah, I don't know all server rule-sets and I have it so you can't trade via request a no drop item. that is the best I can do, unless someone has a bright idea.

It would have to be per server and also a list would need to be created..
I definitely understand, I forgot about the different server rulesets. Thanks!
 
I noticed somethign this morning on the Artisan run for fishing (I am not sure if it does it for other skills, as I haven't run those on the new version). TCN seems to go to the Banker, even if I need nothing from the bank to do the recipe selected. It does it every time it is starting a new recipe run.
View attachment 57505
I am doing the same artisan as you and, of course, not getting the same results, if there is nothing in the bank the only other 2 reasons to go there would be to depot or cash grab.
 
I was watching this morning as my toon made a jewelers glass, even when I had over 1000 jewelers glass in the ts depot. I went ahead and pulled some out of the depot into my inventory, and it stopped doing that.
 
Hello, tcn has helped a lot with the TSing. With that said, I ran into an issue with Dye Making. I tried the Red Dye combine (Shaman) after making the extracts separately (it was required to select the Alchemical extract recipe because simply asking it to make Red Dye it was unable to determine to use Alchemy to create the extract), but after it places the Medium Clay Jar into the top-level inventory slot, it does not open it to do the combine. Instead, this odd looking 1 slot window opens:

1708521374530.png

Therefore, it never makes the Red dye. My guess it does this for any recipe using a Medium Clay Jar. This has not been an issue for other containers like the reinforced JC bag.


Bonus round (Missing Recipes)

Dark Red Dye (https://www.eqtraders.com/items/show_item.php?item=1939&menustr=035000000000)

Resin (*)
Sarcoscypha Extract

Various Crimson (21) recipes (https://www.eqtraders.com/search/reverse_recipe_search.php?item=1939&menustr=035000000000)


Thanks for all of your work on this! Ditto on the duplicate Jeweler's glass issue (and some other tools).
 
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I was watching this morning as my toon made a jewelers glass, even when I had over 1000 jewelers glass in the ts depot. I went ahead and pulled some out of the depot into my inventory, and it stopped doing that.
I fixed the tools going in depot, tools should not be going there..
 
Release Tradeskill Construction Set NeXt

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